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warriors are fun for spell reflect, charge, intercept and stuns (lots of stuns.) Paladins bring nice buffs and some very nice resistance auras. Really its up to you which you would think is more fun. Both work fine, but to a beginner I always recommend paladin for tanking. It's a wee bit easier. Once you get boxing down and feel pretty confident at that point I would recommend warrior.
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Since my last post I did lookup Paladin versus Warrior. And CC seems to be lacking which I assume to be the two taunt buttons I've gotten to know so well. Plus I'm used to bubble and heal when things get crazy.
Yes, from experience mages get cut down like paper dolls if an elite gets ahold of them, even with mana shield up. I've spent many a time rezing my mages. I seem to lose one or two if I make a mistake during a fight.
I really like the rezing abilities of a shaman, along with healing, durability and resist to things like fear. Many a time my pali dies with four mages, that's it, wait for the palli to run all the way back in, hoping the group doesn't get attacked. Otherwise the group totally wipes just because the pali died.
My group's main goal is run instances. In fact, to level as much as possible within instances. I'm not a PVP player.
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I'm mainly an instance runner. Love them instances!! I haven't gotten into PVP at all and am planning on a PVE server. My setup doesn't allow for the quick responses needed for PVP, from what I read.
Yep, I looked it up and people seem to prefer a paladin over a warrior. Do warriors have a place anymore? Or does everyone use DK and Pallis now?
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My only experience is with a felguard my warlock had. I remember the stun and running up really fast. Closest I've gotten to warrior. I have boxed for some time now and am very comfortable do it. I made my computer with boxing in mind two years ago.
I finally saw multibocks post and am intrigued. I'm looking for a little more anyways and a warrior could be a lot of fun.
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A paladin is a much better tank, for boxing, then any other.
Other tanks can work too, but the 96969 macro is so much easier to mash.
I've gone with Paladin and 4x Shaman on my first team.
One of the shammies has dual spec, and can be resto.
90% of more of the time, I run 4x Elemental.
But sometimes the 1x Resto is a nice option.
With Paladin Consecrate and 4x Magma Totems, that's a lot of AoE power.
While this is happening, you retain single target burning power via 96969 macro and FS-LvB-CL-LB spam.
4x Elemental is fairly decent healing, and you typically have 1x mana spring and 3x healing stream.
For content challenging for your gear level, 1x Resto on dedicated heals and 3x Elemental who never need to stop DPS is easy mode.
Not saying you cannot go with other compositions.
Just that a Paladin tank is by far the easiest.
And at least the option for one of your dps to be a healer makes challenging content much easier.
4x dps is preferable to anything you kill easily, its faster to clear the easy content this way.
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Ualaa that's some great stuff!! A very strong recommendation for Pali as tank. I'm sold. Especially since I'm used to running a paladin anyways.
I know nothing about shaman, but that's was starting the group from nothing is for.
It's nice to pass group composition past really experienced players for a change. Wish I had done this last year with my Palladin-4 x Mage combo.
I'll be leveling with an eye towards conquering BRD, the first really hard instance I had encountered after running virtually all the lower level instances. Hopefully the Prot Paladin, Rest Shaman, 3 Elem Shamn group will be an easier run.
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I never wanted a dedicated healer till Trial of Crusader heroic, I never needed it. Just using LHW spam I was able to keep my tank up all the time.
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I thinking of a Resto Druid from the start because I'll need that extra healing later on. Might as well get used to working with a resto shaman from the very start to get good. Only after hitting BRD did I realize how important healing was.
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Depending on your composition, you might or might not want a dedicated healer.
If your dps is 4x Shaman, or 3x Shaman + either Boomkin or Warlock for the spell power buff.
You have a lot of healing power with the team.
The same goes for Boomkins who can heal as needed.
If your dps is mages, warlocks, hunters, etc.
Then your dps cannot simply stop dps for 2-3 seconds and cast fast heals.
And a dedicated healer becomes much more essential.
With wild growth and the ability to pre-cast/stack HoT's, a druid is a superb healer - and probably the most mobile too.
A resto shaman is probably my top healer pick, if the team doesn't have another shaman.
If the team has at least 1 other shaman, a disc priest is my top pick over anything as far as heals go.
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I understand the shape shifting is a serious drawback to boxing a group of Druids. Is this really a major problem?
I just want to see what all the fuss is about in using four shaman and a paladin. Boxers seem to love that combination so might as well try it out. After going o 60 with four mages and a paladin it should be a better experience. I will miss the heavy fire power of four mages and blast wave is cool with four mages doing it at once.
I'm not starting this group, Paladin+4xShaman, right away.