another trick for after all the mobs have dismounted is too run out of the instance, when you reenter you'll be able to start the fight whenever you wish against the three.
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Kill order for me puts hunter last.
I kill the shammie first when he spawns because his healing is a pita. Its a burst race for me and I burn up a ton of mana.
I've found, thought, that once you have one down the fight is pretty easy to control as 2 of them just don't cause enough problem.
For the rogue, a simple strafe away is enough to deal with the poison cloud. Tank a distance away from your healer/dps to avoid melee AE (fan of knives, bladestorm).
As already said u can run out when you have dismounted them all and start the encounter when you are ready after zoning back in. As far as the green cloud from the rogue just watch for the debuff on the party bar to the left and when you see it strafe right or left a couple of yards and chain heal back up :)
The warrior does a lot more damage than the hunter. He also MS's you.
I generally kill the healer first, then the rogue, then whatever is left. I like killing the rogue second because having to move my alts out of the poison cloud reduces my DPS and makes the fight last longer. As per the other thread, exiting the instance and resetting the champions after you've dismounted them gives you as much time as you need to set up totems, etc, and makes the fight a lot easier.
zoning out when they are all dismounted just resets the entire encounter
awesome
I love watching this stupid 10 minute intro over and over
wtb instant quest text for this encounter
@heyaz
it doesn't. You need to be dismounted, otherwise leaving the instance will reset it.
I had that two times by now (mentioned in the other thread) - downed all three champions, making sure I got them trampled but I am still on my horses. I usually just reset it and do it again. Not sure if that is a bug or I am missing something (works fine after the reset).
I had no idea they could be CC'd. Fear works too? Last night I got to the point where I could take the shaman down to maybe 40% before I ran out of interrupts and had to just watch him heal back to full. I thought it must be a gear check, that my DPS wasn't heavy enough to burn him down, or something. I probably should've at least TRIED fearing ... I mean, the fact that any interrupts work at all should've suggested that these guys aren't standard bosses!
Thanks for the advice! Awesome.
With my team i only seem to have issues with these guys, i can kill all there guys before the champions using Jimbo's strat, but when the champions come out, it goes ok until i loose my horse on my main, then they all start charging to my other guys and i can never get them off.
Anyone have any ideas for these guys that may help me out better.....
As for when there off their horses, its really not all that bad at max range, they dont even go for my other guys, they jsut attack my main.