I tried staggered totems in BGs and fear is lasting less than a sec when I stagger them. I havent tried it in arena yet.
Nice movie. Its basically the exact same as in the movie.
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I tried staggered totems in BGs and fear is lasting less than a sec when I stagger them. I havent tried it in arena yet.
Nice movie. Its basically the exact same as in the movie.
[QUOTE=Ellay;218981So much for saving time! haha.[/QUOTE]
My thoughts exactly :D
Guess that dropping all totems in one click at first, and then stagger the tremors with a seperate key will be the way to go then.
But then again, tremors is the totems we need to have first out. "kicks self in ass" ^^
Floxy unless you get one out first with your group of totems on one toon then the rest it could speed it up a touch hehe
I like the RR method, 4 hits of the hot key for totems. Just like old times....
Did some reading just to make sure that there wasn't an issue with diminishing returns. According to http://www.wowwiki.com/Diminishing_Returns, the timer is just 15 seconds for things like fear before you are out of the diminishing returns window. So what we see in the video should be a valid test.
No complaints about the test or how it was carried out, but what just doesn't sit right for me is that with staggered totems down almost every fear was dispelled so fast that none of the shammies even flinched, except once where one toon on the right simply turned away and the last fear where they ran for at least a fraction of a second like I would at least expect. I suppose chance also says he may have simply feared at the exact moment a totem pulsed, but it seems like the fears are breaking faster than they realistically should.
Either way, this seems to be the proof we need to say that staggering tremors has a definite advantage. Thanks for doing the legwork. :)
Oh man this is awesome... fear has just been my bane in arenas and pvp in general since the nerf.
And I thought this was going to be a rick roll....
None of the things you see in the movie is preset, this is really how fast it goes when they are set down with the correct order, we tested it 30 times and the last fear yull see is the longest fear i got out of those 30 times
It does go really fast and she didnt fear as soon as her cooldown was ready, she feard when she wanted to fear soemtimes she even got so bored and i had to tell her to fear :)
The way I see it:
Tremor totems has a 3 sec pulse timer, that pulse starts from the time you place the totem down, which means even if you set two totems they still got a 3 sec pulse timer each, and those will be different from each others, simply because the timer starts from when you place the totem, it dosn´t work like a buff/debuff on a player as it is from other totems, its a buff the totem has as standart, theirfor totem staggering works.
( Placeing another totem dosnt change the pulse time from the 1st totem )
4 totems pulsing every 3 seconds still means you have an average of .75 seconds between pulses. The average time after being feared before it breaks should then be .375 seconds before it gets removed. That's enough time to run at least several yards. What I saw in the video is only once did that happen; all the other attempts resulted in instantaneous removal (except one toon getting turned around and took barely one step once).
As I said, it clearly shows that staggering does work. But that video almost seems to show that it works TOO well. In most cases, it rendered fear completely useless, at best counting as just an interrupt. It's not a critique of the video or the setup, but kinda makes me wonder if it hints at an underlying "issue" with tremor.
Sorry, not trying to stir up trouble here. Just think it should be mentioned that statistically the video shows tremor working better than it really should. Might be a sign of a future stealth fix. Just saying.