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Another thought is trying out 3v3. 3x BM hunters blow shit up!
Personally, I enjoy 3v3 more than my quad shamans /healer doin 5v5. I run x3 hunter,x3 warlock team and have done some 3v3 with just my shamans also. The number one thing to do is play as many games as you can. In this case practice is indeed perfect.
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I'll amend my honor per hour, by saying Strand of the Ancients seems to be the best honor per hour, for a single Battleground.
Attacking or defending, Wintergrasp is far and away the most honor per time invested.
The pvp mark turn in quest, which is repeatable for 1241 honor, will be faster then focusing on a single BG.
Over time, your gear and experience will improve, and your coordination between your team.
Give it some time, as you grow, you'll get there in the end.
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Just a little update after 2 weeks.
I played my 10 arena games this week again, and Oh Glory, I killed someone. Well, I didn't really, the pets did, but still, that was an achievement. The victim was a mage of course. For the rest, I still took a serious beating on the 10 games. If I remember correctly, 10 lost games still make me 344 arena points a week.
I am reluctant to split the team to do 3 vs 3, just because it won't be very practical to follow available points and such. The only thing I could think off would be to get a fifth hunter, since my druid is rather useless, I usually don't have time to heal a single time ! But I won't have the patience to level another hunter to 80.
I start understanding what is happening in Alterac Valley. The game is very stereotyped, though. Not very interesting I would say.
I had a blast trying Eye of the Storm. Simply put, I could take a tower on my own, and keep it. The geography around the points of interest, the narrow paths and such, make it extremely fun for my team. Nice feeling, like I was really making a difference.
I ran Strand of the Ancients only once (to get a token and complete the PVP quest for which all BG have to be ran), it looked quite complicated and not really multi-boxer friendly with the machines and canons.
I still have to give Wintergrasp a try.
All in all, PVP is more fun than I imagined. Certainly a nice options when I cannot get into an instance with my PVE group, and I don't feel like levelling one of my "youg" groups.
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If you're running four hunters and a druid, I'd probably run the different class (druid in this case) as the active/lead toon.
You can have the hunters attack the druids target very easily.
You can have them assist the druid (for target) and switch to a new target by having the druid switch and then have hunters assist the druid again.
You can focus with the hunters, some or all, on any of the targets they have.
For example Druid targets Priest, then Warrior, then Paladin, then back to the Warrior.
Hunters have assisted the Druid each time, but while the priest was targeted they set him as their focus.
Now you can have the hunters unload on whoever you like, and optionally quickly switch to the focus target.
While on the druid you can Cyclone and have a variety of Heals, where target=mouseover.
Much easier to target heals that way, where they are needed the most.
I'd start the druid in cat form and stealth, to give you a big of survivability.
Without a dedicated healer, you're not going to win a whole lot of games.
You'll still earn "x" points per week, which makes 10 losses worthwhile as you gear up.
Plus you'll learn what works against various classes.