Originally Posted by Interview with Jeffrey Kaplan
He thought the secret to success was making a game that was both tailored to hardcore players and accessible to a broad audience. “Once people figure that out" linkhref=" your game world is going to attract a lot of people,” he explained. “But a lot of it has to do with art style, too. Are you going for realism or an inviting world? And once you learn those lessons, I think any type of "intellectual property" can survive. I’m shocked we haven’t seen more sci-fi, near-future, post-apocalyptic, historical MMOs; there’s all these completely different fantasy settings beyond the traditional high fantasy ones.”
So is Blizzard’s new MMO going to be sci-fi, near-future, post-apocalyptic or historical? “All of those combined!” he said, laughing.