Plus, in PvP, you kind of expect to lose. Sometimes to 15 actual characters.
Sometimes to 3 5 boxers.
But which one pisses you off more though :)
Especially if you see boxing as some arcane art akin to botting.
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Plus, in PvP, you kind of expect to lose. Sometimes to 15 actual characters.
Sometimes to 3 5 boxers.
But which one pisses you off more though :)
Especially if you see boxing as some arcane art akin to botting.
im on a pve realm and i quite often run with my main in pvp status if im outside an instance, so if a person is silly enough to want to try it they can by all means.
Came smack in my face when a level 70 orc warrior decided to have a go outside SM, but my team and a level 44 hunter took him down, i lost everyone except my main who i just kited the warrior best i could while slapping on the dots and running, one by one the adds went down. Foolishly the warrior decided that killing the hunters pet was a priority over charging after me in ghost wolf or killing the hunter, so he was defently a noob. With the GY about 15 yards away from where he died he poped back up and one shot me. But was still funny.
In pvp its give and take, there are always going to be those who are level 70 and camp lowbie areas, and why theres no challenge in killing somthing that cant kill you.
I know most people box for the challenge of it, even tho some aspects are made alot easyer haveing more characters at your disposal ultimately its alot trickyer than playing one character.
In pvp the only real difference is timing and coordination. A multiboxer is no different than the normal roaming ganker groups that have, do, and will continue to exist. People are just mad 1 human beat them instead of 5, and they can't say "omg u had to call in ur guild u suk ololololz" instead of "omg u logged on ur alts lololz owait tahtz wut i did 1st by logigng on my main to gank u lolz crap i r hypocrite now"; bottom line is they're getting mad over nothing.
Had it been 5-15 "Unique" players they'd just be bitching about being ganked on a pvp server; the outcome would be the same, the methods are just different, though both are legit. Most of the time the idiots provoke the response to begin with, like Mathieu did getting his 70. Normal pvp happens; loser is a sore loser, gets lv70 main to gank lv30s. 1 lv70 can kill hundreds of 30s without breaking a sweat, which is the same as multiboxers coming to return the favor in the same "equality" of numbers.
And considering the above happened in hillsbrad that's a common scenario. He just happened to run into you guys instead of a pvp guild like monolith that travels in packs or supcom/vexation defending it's lowbies en-masse.
Bottom line is whether it's 1 person per char or per 5 chars, you're gonna get ganked. Period. In largely unfair numbers and lvls. The only difference with "us" is that a single mind is focusing fire, rather than a team using vent to coordinate the same thing. Same thing, less work. Though multiple multiboxers is exactly the same ;p
Most parts of WoW (BGs, arenas, instances) are number-capped, so you get few advantages (and some/many disadvantages) from multiboxing. All you really gain are the personal advantages of having fun, and not having to PUG, which really don't affect anyone else on the server.
When the world comes into play (world PvP, questing, farming, etc) then I suppose it can be seen as unfair. But being polite in those situations (no 5v1, no strip-mining some spawn area) is something you should follow regardless of whether you're somewhere with 4 boxes or with 4 player friends.
I think they have enough restrictions on boxing that for them to fairly ban it, they would also have to ban guilds. And friends lists. "It's so unfair that guild X can do heroic mech and my guild doesn't have enough people!"
Nuff said. :shock:Quote:
Originally Posted by Xzin
Yeah. Wow. That would suck.Quote:
Originally Posted by Nimyx
that would be a /quit wow right there. Luckily Aion is coming out soon and that will kick ass.
Scary how two simple words can scare the whole community :p In WoW I don't think you could make up for the loss of follow even with binding movement keys to pass even with mouse, there's too many variables; -exact- pixel degrees of turning, lag in keypresses causing one alt to turn more or less than the other resulting in running 2 very different directions(Which I've run into when I attempted to program an AHK with full movement-passing capability), let alone the nightmare of trying to chat without a Pause function making your alts dance around like nuts when you try to argue in trade channel ;p
Those two words in conjunction are quite scary, haha.Quote:
Originally Posted by Eteocles
You COULD use 3rd party tools to restore /follow like activity. But it would well, be 3rd party and almost entirely bot like.