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Originally Posted by 'Zappy',index.php?page=Thread&postID=183846#post18 3846
I've had several rogues do this to me in battlegrounds while I watch them emote laugh at me and it used to drive me nuts. What I realized with the rogue mentality was that they either want you to leave one of them stranded so they can get a free kill, or they'll just keep sapping different members to be annoying. The fact is, the rogue can't sit by idle and let one of your guys not be sapped for any amount of time as it's way too much fun for him to know that he's being annoying.
Hey.. slow down a second. I think you guys have got the wrong idea... I don't sit there and emote laugh at people. You must have missed the part where I said this is a strategy, not a form of harrassment. In real life, the police use bean-bag ammunition and tasers. Victories don't always come from killing people. It's about disabling and controlling them. I brought my experience to these forums to stir up some conversation (with the boxer I ran into) about this weakness and play devils advocate to improve on how it can be countered. I assure you that I personally don't do this to be annoying. I would willingly sacrifice my HK's and honor gained so that my team (usually premades) can get more. The more games I win, the faster I can get the battlemaster title. Getting little honor means nothing when you're honor capped.
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With that in mind, keep a close watch on the sap timer on whichever one is sapped and right before it expires, cast thunderstorm. I seem to knock them out of stealth 9 times out of 10. I make sure to put up flameshocks on him so that he wastes his cloak and it'll put all your guys in combat. After he's knocked back, I continue heading wherever I was, but this time staggering 5 earthbind totems along with a magma totem or two then switching to ghostwolf all before I'm back out of combat. Rarely ever do they attempt to follow, and even if they do, I'll be my destination by then and am usually back in combat with someone else by then. Most rogues will usually start fighting now as the battle is a little more even, but if you drop magmas to start, he'll be without his cloak and enjoy a swift death. When the TS doesn't work, I'll just switch to ghost wolf and leave the one stranded and as I start to get out of range, they'll start attacking him, so I'll turn around and start healing him following up with flame shocks, then repeat the sequence of earthbinds / magma totems.
The 2nd way I've dealt with them is a little more fun, but also takes a bit of luck as my main is an engineer is to toss a big stun grenade behind my group. I've only done this 3 times, but every time I've been able to predict where a rogue would hide to sap.
THAT'S what I'm looking for. I quit PvP-Boxing because I felt that this was an ultimate weakness that I could not avoid. Before, I would just ghostwolf and leave. Since it's changed, I rolled a rogue to figure out their weaknesses. Because of it, I now know where rogues will sap from, the path they take when they approach you and where they will go if they need to get away. My run-in with another boxer has finally come up and I wanted to discuss it. So far, I've been called a dickhead, moron, idiot and douche bag.
Tossing the stun grenades behind your group seems to pull them out for long enough to get a good shot at the rogue. That's a good thought. You call it luck if you hit them w/ the grenade, but if you've played a rogue, you would know exactly where to throw it. When I sap somebody, I'm not going to stick around to get hit w/ an AoE. If I'm running at you, and stealth after you target me... I'm not going to run straight up to you. I have NEVER seen any other rogues do this either. You would be amazed if you knew how many mages/locks/hunters cast blizzard,hellfire,flare,etc right in front of themselves thinking they'll pull this rogue out of stealth. A rogue will walk around you to get behind you. Mainly because they can only be detected from the front. If you are sapped, there is a really good chance that it came from behind. Half of the opening moves require the rogue to be behind you. That narrows it down to 180 degrees. Since walking backwards is a lot slower than forward or to the sides, they will walk away from you at a 45 degree. That means you have a 50/50 chance to throw your grenade at the right spot. 60 degrees behind your on your right, or on your left.
If you happen to catch the rogue and get a couple of good shots off, when they CoS and vanish, expect that they will find a hidden place to bandage/eat. Usually, this place will be behind something to prevent you from actually seeing them. Go look behind large rocks, hills or buildings.
Every rogue, at least experienced level 80 rogues, play like this. If I'm in a BG w/ another rogue and we're double-teaming people, we find ourselves in the same places all the time. We run away to the same place and we open up in the same fashion. I kill more rogues and die by more rogues than any other class. It's because we know where to look for each other and how to pull the other rogue out of stealth. If I've hurt a rogue pretty good and they vanish, I know that they're going to go eat and stealth. I know where that place is because it's usually where I would go to do the same.
If your plan is to simply get away, he will follow you. If you can easily catch him and kill him, you'll never see from him again. I'm still looking for a flawless plan to catch a rogue on my shaman team. It's this exact logic why you don't see rogues attacking paladins and DK's. If it's not easy, they're going to move along.