Quote:
Originally Posted by 'TheBigBB',index.php?page=Thread&postID=170402#pos t170402
Hachoo, my main 5 man team is running with fort, mark, int, divine spirit, concentration aura, wisdom, 12% dmg debuff and 5% crit debuff, a combat rez, a water machine, instant cast spammable AOE heals, thorns, mage crit buff, and innervate. This is stuff I got not even counting the shaman which you wouldn't have on a non-mixed team. I don't see how things like grounding totems are going to make a shaman team surpass any other. It's a viable team for those worried about class management, but it's not a min/max team. Come on.
The only things in that list that might make a difference that actually matters is the damage debuff, the crit debuff, and the innervate, honestly. This is what I'm talking about. As for myself, I'd take the 4x groundings, 4x tremor, and 4x healing streams over any of those. The instant cast aoe heal is great but it isn't spammable, its on a 6 second cooldown now, unless you're talking about something else than I am. Even spammable, I still like the 4x healing stream + chain heal (1 or 4) for aoe healing.
Obviously some of this is personal preference, but its hard to argue that having everything the shamans can give
along with the fact that there are no complex cast sequences involved and no god-like coordination of abilities needed possibly makes them better for min-maxing. In a perfect world where you could hit every key perfectly to use every ability you needed to use at the exact right time with multiple classes then yes of course multiple classes would be far better, but no multiboxer is ever going to reach that point - its hard for a single boxer to reach that point just playing 1 character!
Of course to each his own, I just wanted to throw my opinion out there - this is why I chose 4/5 shamans to begin with and its why I always stay with them no matter what other classes I like or hear about being awesome.