Originally Posted by 'dodar',index.php?page=Thread&postID=156819#post15 6819
hmm, not sure i get the logic. i only have four drooz, but when i am just world pve questing i kill everything so frickin fast anyways, why would i need to squeeze out a few more percent dmg? four starfires kill almost anything straight up, but my most common technique is DoT and forget. that way, i spend barely over one global cooldown worth of time on any single target and then am on to the next. they are all so mana efficient that i rarely ever need to drink at all. and even when mobs attack me, the vast majority of the time they are attacking my boomkin, so why waste talents on frenzy and such for the others?
my main reasoning is for instance runs though. the drooz run with a tank friend and i've found that my 3 cows can off-heal at least as much hps as a single dedicated healer while still managing to come very close to as much dmg as my boomkin. the only real draw back is that they burn mana faster when playing both roles, but i have all the mana regen talents maxed on them (with talent points i've saved from not buying up their boomkin form), so they've done pretty well so far. they also have their rejuv bought up, so their HoT stacks are insane.
interesting to see different play styles though. and it might be that having five instead of four dps pushes dmg over the treshhold (like five mages) where you just never get touched.