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with my group targeting structure, my macros need to reset on aquiring a new target. The combat qualifier could likely be removed, but it helps for things iike duals when I am testing out my dps macros.
reset counters don't help me for my dps guys. I could maybe use them on my healer, but thats a whole nother post.
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Just wanted to update on my macros and what they gave me in damage tonight. Castrandom before a castsequence won't work. GCD fucks the duck.
Ran Mana Tombs for those who care
Priest numbers are going to be shit. As you can see below, my rewrite of my macro produced me being an idiot and inserting shadow pain instead of shadow death into the later parts of my castsequence. Here are the numbers anyways.
Overall Party Damage - 12.3%
breakdown:
spell name - count - percent
Mind Blast - 47 - 45.6%
Shadow word pain - 144 (lol) - 28.4%
Mind Flay - 51 - 15%
Vampiric Touch - 59 - 11%
macro
Code:
#show Mind Flay
/stopmacro [channeling]
/cast [nostance] shadowform
/target [target=target, harm, nodead][target=party4target, harm, nodead][target=party1target, harm, nodead][target=party2target, harm, nodead]
/castsequence reset=target/combat Vampiric Embrace, Shadow Word: pain, Vampiric Touch, Mind Blast, Mind Flay, Mind Flay, Shadow Word: Pain, Mind Flay, Mind Flay, Vampiric Touch, Mind Blast, Mind Flay, Mind Flay, Mind Blast, Mind Flay, Mind Flay, Vampiric Touch, Mind Blast, Mind Flay, Mind Flay, Shadow Word: Pain, Mind Flay, Mind Flay, Vampiric Touch, Mind Blast, Mind Flay, Mind Flay, Mind Blast, Mind Flay, Mind Flay, Vampiric Touch, Shadow Word: Pain, Mind Flay, Mind Flay, Mind Blast, Mind Flay, Mind Flay
I promise better numbers later this week when I can run again without a fucked up macro.
Warlock
Overall - 14.4%
breakdown
spellname - count - percent
Shadow Bolt - 45 - 37.9%
Immolate - 47 - 23.6%
Corruption - 127 (??) - 21%
Chaos Bolt - 7 - 6.2% (way too low, needs fixing)
Macro
(again, I fixed this on the fly, so it's totally not perfect.
Code:
#show Shadow Bolt
/target [target=target, harm, nodead][target=party4target, harm,nodead][target=party1target, harm, nodead][target=party2target, harm, nodead]
/stopmacro [noharm][channeling]
/petattack
/castsequence reset=target/combat Curse of the Elements, Corruption, Immolate, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, Chaos Bolt, Shadow Bolt, Corruption, Immolate, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, Chaos Bolt, Shadow Bolt, Corruption, Immolate, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, Chaos Bolt, Shadow Bolt, Corruption, Immolate, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, Chaos Bolt, Shadow Bolt, Corruption, Immolate, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, Chaos Bolt, Shadow Bolt, Corruption, Immolate, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt
Quick Note on hunter effectivness
My hunters breakdown
Overall - 35.8% of party damage
breakdown
spellname - count - percent
Autoshot - 354 - 52.5%
Steady Shot - 218 - 42.3%
Arcane Shot - 21 - 4.4% (too low, need to work it into cast sequence better, current macroing broken)
Macro
Code:
/target [target=target, harm, exists, nodead][target=party1target, harm, exists, nodead]
/stopmacro [noharm]
/startattack
/petattack
/castsequence Hunter's Mark, Scorpid Sting, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Scorpid Sting, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Scorpid Sting, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Scorpid Sting, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Scorpid Sting, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot,
/castrandom Rapid Fire, Beastial Wrath
/castrandom Arcane Shot, Multi Shot
these last 2 lines of castrandom do not work and need to be reworked
And overall stats.
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One quick question?
- Do you use those macros only for bosses and other macros for trash (f.e. the daily isle runs)?
because I tend to simpley open up on trash with instant, direct damage spells or faster casts, becasue any dots would never realy tick that long.
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I shame myself to say no.
Currently, at lvl 66, I'm not totally wasting dots on elites in dungeons. There is waste but it's not on a level I'm uncomfortable with. I keep myself currently at 2 levels of DPS macros though I am considering a 3rd.
1 (lowest) - burst/instant, non-dot based DPS (mind flay, mind blast, shadow bolt, etc)
2 (middle) - considering this for instance trash. WOuld be a compromise between the 2, removing some of the dot stuff and focusing more on quicker damage, but still maintaining some high efficiency, etc.
3 (highest) - Macro's listed above.
For anyone tracking this, I'm doing a rewrite tonight fixing the known issues and doing probably 2-3 instance runs. I'll try to collect data.
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I don't think you can have a castrandom in the same macro as a castsequence, unless you include modifiers... because they might both try to fire off a spell at the same time.
I know you can have multiple castsequences in the same macro, provided your pauses are set up appropriately, so you never have more then one spell firing off at once... A priest could:
/castsequence [target=party1target] reset=target Shadow Word: Pain,,,,
/castsequence [target=TankName] reset=target ,Renew,,,,Renew