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I'd say one that's complex enough that it was basically impossible to multibox.
Also I'd like consequences and to be able to change things. Actually be part of building/changing the world. The static/Disney World style thing gets old.
I'd like magic to be something mysterious and cool and complex rather than the button spam fest that it is in all MMO's I've played. I'd like to cast less and have it do more, be an event you know.
I'd like death to matter. Actually, I like the permadeath idea, but a lot of things have to change to make people not just run away screaming. Leveling can't be the crazy grindfest that it is in all MMO's and you'd have to have some benefits carry over etc.
All in all a better MMO would provide more enjoyment from the doing (fighting, questing, crafting) than the having (gear).
i agree with this. something that makes it a little more realistic. if you could hit someone with a firebolt irl, its gonna do some serious dmg, no matter how strong you are. i recall shadowbane being a game where actions taken ultimately change how the world is shaped. think the game bombed though. theres one thing ive kept sayin about wow, over 4 yrs, you can still do the same old crap they had at release. why not change it up, move mobs out of certain areas, maybe put new ones in, alter/get rid of quests, etc, etc. and for gods sake, finish building that damn bridge in redridge...thing has been half done forever.