Originally Posted by 'Vyndree',index.php?page=Thread&postID=138883#post 138883
Sorry, Lax. I just got back from my lunch with my workgroup.
You want me to read the source code of both ClickBoxer and InnerSpace (since they both work together) in order to form an opinion? I apologize if I made mistakes in my interpretation of the locked thread, but I think everyone will agree with me that the original ClickBoxer thread is not exactly easy to read. You'll notice that I also quoted your full statement regarding the ToU section along with my synopsis, so if I have misinterpreted you, there is still the full quoted text to be read and reinterpreted above.
As for my post in the CS forum, I've updated as I go and I think it would be awesome if you'd like to fix any mistakes I've made. If you don't have a world of warcraft account that can post on the official US forums, I'd be happy to directly copy/paste any statement you'd like to make if you just want to post it in this thread. I started the thread purely to end a debate of opinions and so we can put the disagreements to rest -- whether or not my opinion is right or wrong is irrelevant and I've tried to keep any bias out of it.
Like I said in my original post, any expert in ClickBoxer is welcome to add their thoughts and/or definitions to the thread, and to correct my limited knowledge as well. As the developer/owner you'd be the ideal person to drive the thread, since it's in the best interest of your product to get a solid confirmation on whether or not your interfacing and input methods are kosher with the game rules.
My interests are solely for the account safety of the community, so my knowledge of the product, development, and design is limited. You can't argue, though, that it's new ground to implement a "click replicator" and that it largely hasn't been proven or disproven by the GMs. So it's my interest to get that solidarity -- whether it's yes or no.