gg.... pursuit of justice...
I've never been able to boost like people say on here with my pally and been like WTF? I never thought of PoJ as I skipped it early on because it would just make me run away from my alts. /sigh
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gg.... pursuit of justice...
I've never been able to boost like people say on here with my pally and been like WTF? I never thought of PoJ as I skipped it early on because it would just make me run away from my alts. /sigh
this...
http://www.v-boxing.net/v/tiki-read_...p?articleId=14
...still worked fine for me this weekend when I was boosting Souca's alts.
I didn't notice excessive damage, but my pulls were always considered a little conservative. I like conservative pulls. I can chat with friends/watch a movie/listen to an audiobook while boosting.
Seal of light is godly right now (it's bugged to give health on EVERY hit, and wis as well -- with parries I can go from 5% health all the way up to full in seconds). I am also killing 10x as fast and not having to drink evar thanks to BoSanct.
Also, SoV is unaffected by reckoning. ;) Apparently SoV is our new tanking seal as per Maintankadin
Quote:
Q: Should I spec Reckoning?
A: No. Your tanking seal is SoV, and reck doesn't help.
They changed BoSanct to reduce dmg in % and not a flat amount, that might be something of an negative effect when boosting in lowlevel instances ?
^This^Quote:
Originally Posted by 'Griznah',index.php?page=Thread&postID=137290#post 137290
Was just about to post it before I noticed the very last poster got it dead on :) The new BoSanct is a buff for end-game where you're only getting hit by usually no more than 3-4 mobs, or hard hitting raid bosses. However against 50+mobs low level mobs it was a nerf.
Old BoSanct - Reduces damage from melee strikes by up to 81 dmg reduction
Boss hits you for 4000-81= 3919 (2.025% dmg reduction)
LvL 40 mob hits you for 100 - 81 = 19 (81% dmg reduction)
New BoSanct - Reduces damage from all sources by 3%
Boss hits you for 4000 * 97% = 3880 (120 dmg reduction)
LvL 40 mob hits you for 100*97% = 97 (3 dmg reduction)
So basically while BoSanct was good news for Endgame, it hurt boosting big time. Not so much that you can't still do it, but let's just say that the old Zolo trick would of been a pain in the ass to do today...
Lawl... You might want to learn what QQ'ing is :PQuote:
Originally Posted by 'Fursphere',index.php?page=Thread&postID=137321#po st137321
I meant it was a nerf to boosting in the sense of purely comparing Old BoSanct to New BoSanct as in the damage reduction difference :P
Overall all the Prot pallies got buffed majorly for both end game and boosting. Even the New BoSanct while it doesn't absorb damage as well from many many different sources of damage, the mana back is incredible! I would never go back to the way it was before :P
With unlinked RAF-boosting on the nerflist any day now, I don't really see the BoSanct issue as that bad. It only affects BOOSTING using a prot pally, and RAF's on the chopping block for that anyway.
If you planned on using RAF for boosting and haven't yet, I'd start finishing up asap. BoSanct nerfs aren't nearly as bad as having to do boost 3x as long to get the same amount of levels. I've done it pre-RAF, and didn't mind it then, but RAF questing would be faster than non-RAF boosting once the fix goes through.
Again, it's not that it's such a bad nerf to damage mititgation while boosting that you can't do it...It's just that on the really large pulls you'll definitely notice a difference in damage absorption. However with the increased damage that prot pallies now do, it shouldn't be a problem, you just might have to change your tatics alittle bit if you're trying to pull the whole instance rather than breaking it up :)Quote:
Originally Posted by 'Vyndree',index.php?page=Thread&postID=139145#post 139145