Your DPS and longevity will decrease if no stacking effects persist, so it's actually only fair to counter that with something. 30% may be a little overkill, though.
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Your DPS and longevity will decrease if no stacking effects persist, so it's actually only fair to counter that with something. 30% may be a little overkill, though.
I do agree with you that this change will make things easier - because many won't worry about my previous statement about downgrading nerfs and such. I believe the real positive side of this boss nerf is the effect it might have on raid attendance for those guilds who are struggling against pre-xpac stagnation.Quote:
Originally Posted by 'Rin',index.php?page=Thread&postID=129460#post1294 60
I know that my guild (Sunwell farmed) will be redoing all the old stuff nonstop and gearing up alts just for fun and acheivements. I like the change.
"To coincide with the upcoming new talents and mechanic changes for classes in the next patch, we are making some adjustments in existing raid content to provide a smooth transition when the upcoming patch is released. The creatures and bosses in raid dungeons that were introduced in The Burning Crusade will have their health reduced, and most will have their standard melee damage output reduced as well, but their spell and ability damage are not being changed. These changes are being made in all raid dungeons from Karazhan to Sunwell Plateau as well as the outdoor encounters of Doom Lord Kazzak and Doomwalker. On top of this Illidan is also doing his part and will stop casting Shear on players."