Re: Moving Beyond Dualboxing. Feasable 5 Boxing Classes
Quote:
Originally Posted by Phsyclone
-- 5 Shamans
Think we've seen how badass 5 shamans are and also the limitations they face. With 2.3 reducing cast time on lighting and chain lighting, the overall burst damage will be diminished due to reduced spell damage modifyer. Plus the lack of damage and relying purely on kiting might make things difficult.
Keep in mind a couple of other changes being made to the class:
- 1/3 of spell healing will be added to spell damage
- Mana Spring Totem is getting a buff
I am not entirely sure how big a difference the first change will make, if you gear up for +spell damage you usually have at least that much in +heal. So it may not be better to go from 700/700 +heal/dmg to 1300/500, (guessing at the numbers there). But I'm wondering if it would make sense (with a 5 shaman team) to have one of them gear up in +heal, since she'd still be able to do good spell DPS after this change.
The second change could be huge. Mana Spring Totem is being changed to 20 mp5 untalented, up from 12 mp5. The talented version is 15 mp5 and there was a blue post claiming it may be buffed to 75 mp5 when fully talented. Now that may be a typo or someone heard the info wrong, because going from 15 mp5 to 75 mp5 seems ridiculously over-the-top.
It would make it so you could have one shaman spec into 5/5 Restorative Totems and provide enormous mana regen during and between battles.