Teams that wont open up...
The mid 1600 up to the high 1700s is filled with these teams.
Triple healers/rezzers, oh the agony.
Here's my strat. The 4 Shaman + healer group = drop the totems and tank and spank. The other team is only human, and theres 5 of them and only 2 on your team. I just sit back and dont even move. I drop totems go into GW and dont move. When I run across these teams sometimes I even surf the web and post on here.
I know my game plan. Nuke the first idiot on these defensive teams dumb enough to come out. The weakness of these teams is the amount of discipline it takes from 5 people. Almost impossible in WoW. I have also found that not moving plays with their minds. I have even changed a diaper and taken a phone call against teams like this and WON!= Fark em! I meet on my terms or don't queue. 4 fights an hour sucks!...but believe me these teams are used to fast wins. Other teams they face will not have the patience and will simply fall right into they're strat.
I used to run with a premade on Bloodlust and the leader made a point when we played other premades. Hold 3 nodes or just 2 but make them remember you aren't going to let them get away with an easy win. Next time they'll take the next bg that pops. Now after like 3 months of doing this every night at 9pm...people learned and we never played another premade...actually it felt like we never played anyone...premades would just leave and people would enter a 5 cap = gg.
The point Im trying to make is realize you are in control. Wait for them to make a mistake and punish them. When games take 20min. you're screwing them. They dont get your points, they dont get to play others...think of how this affects the 5 people you're playing against...and what they're going to say next time they're asked to arena.
There is no greater loss in the arena then when you cause it. A missed nuke and patience are the cause of my demise 90% of the time. Missed nukes are part of the game. Not having patience continues to be the biggest hurdle in arena for me. Logging in to play arena without patience is asking to lose.
BTW. Im at 1818 atm and plan on giving it my most PATIENT effort to make 1950 this week. Wish me luck and dont let this TARD teams take your points.
RE: Teams that wont open up...
Quote:
Originally Posted by 'Elektric',index.php?page=Thread&postID=108123#pos t108123
The mid 1600 up to the high 1700s is filled with these teams.
Triple healers/rezzers, oh the agony.
in my bg: triple melee, 2 healers/rezzers. oh the pain.
RE: RE: Teams that wont open up...
Quote:
Originally Posted by 'merujo',index.php?page=Thread&postID=108515#post1 08515
Quote:
Originally Posted by 'Elektric',index.php?page=Thread&postID=108123#pos t108123
The mid 1600 up to the high 1700s is filled with these teams.
Triple healers/rezzers, oh the agony.
in my bg: triple melee, 2 healers/rezzers. oh the pain.
triple healer, or triple melee I find easier than mage/lock/rogue/hunter + healer. I generally can't live through the counterspell/spell lock/sap/blind/intimidation without it going 4v5 against my favor.
It's a double edged sword against teams that won't open up. Sometimes I play a little more aggressive against teams like this because giving them too much time to coordinate is bad. i.e . sap on my healer (usually followed by a poly), intimidate shagg 4, blind shagg 3, counterspell-silence shagg 2, spell lock main shagg when tries to heal. Followed by an aoe fear when all the initial cc wears off means I get little damage, and have to play MASS defensive at the start to have a shot.
Against anything less than 4 dps, I play the waiting game. Eventually, they'll make a mistake and you can make it 4v5 in your favor.