Wooot , about time more stable slots. Now I will not have to dump a long held pet to train a new skill.
thank you thank you
:)
Printable View
Wooot , about time more stable slots. Now I will not have to dump a long held pet to train a new skill.
thank you thank you
:)
Has anyone confirmed yet if the mechanics of threat are changing and what there changing to, or if they even are changing? with the change of salvation and i notice in a lot of the beta notes they adjusted how threat is done on certain classes.
I'm going to echo some of the other speculations here; I think this is a way to provide better data for mod makers (KTM/Omen) and not a replacement for them. Which, imo, is the right thing to do.
what did they do to salvation?Quote:
Originally Posted by 'Burst',index.php?page=Thread&postID=97471#post974 71
Bascially...Quote:
Originally Posted by 'Drizzit',index.php?page=Thread&postID=97485#post9 7485
/target Blessing of Salvation
/cast EM NS CL
Salvation is no longer Salvation in the expansion as we know it, its been redone to be a target debuff.
Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds. 2 Minute Cooldown. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Greater Blessing of Salvation Removed.
that really sucks
Salvation and Tranquil Air are both 'gone' in the expac
On a related note, the new mage talent trees are drastically revamped. Very sexy imo!
Deep frost gives you a mana-free insta-cast fireball -- that's just crazy, but also fun.