-
1.5 seconds in theory.... until stuff starts beating on you and you get interrupts - etc.
Again, not saying this is not possible. Just make sure you think it through BEFORE you invest the time needed to make it happen.
Figure out the exact macros, maybe even test on the test center?
I theory crafted 4 warriors 1 shammy would do pretty well. In practice - it sucked. Melee range was a big problem.... I am sure I could have made it work with a lot more practice but it was just not as workable as one might think at first glance.
Plus, they nerfed windfury :)
-
I think the theory is mostly sound. Sure there will be interrupts but if it gets to be a problem, there are talents to help with that and the paladin has a whole aura for that purpose. And yeah, I didn't figure lots of melee classes would be a good idea. Too many ways to screw up melee range and character orientation. So I built a group based mostly on range. Healers don't need to be oriented in any particular direction to heal. They just need to be in range. Only the two dps classes and the tanks need to be facing the mob really and since they're starting at range they only need to make sure they are oriented correctly to begin with. Assuming they are facing the general direction of the target, a couple spells even orient the caster to directly face the mob while channeling (Arcane missles, Aimed Shot). For tanking, a lot of mitigation is passive. Armor, dodge, parry, and blocking are all passive ways to avoid damage and are all based on gear and talents. Plus there are spells and abilities like Scorpid Sting and Shield Block that improve a tank's ability to passively mitigate damage.
I'm eager to see if all this theory craft survives the real world test but I guess there's really only one way to find out.