Originally Posted by GM Malkorix
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Q u o t e:
it's quite funny because usually the results are splits in these games, with one team gaining like maybe 20 rating and the other losing that much, but in the end it doesn't even matter because you don't lose a title. you don't lose points (well like 4 points a week, i'm sure every rational person will agree no one cares). the reason people organize games is because playing against 0 point teams with 32 point losses are not fun, espieically when they are bad and not a challenge, yet you lose 32 to a disconnect.
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I'm going to address this part of your post specifically, because it touches on the heart of this issue.
You are correct - it can be crushing to lose a large number of points to a much lower rated team.
On the other hand, that is also the risk that comes with being on top. You lose more points to lower rated opponents. You might run into a highly skilled (but lower rated) team, or a decent counter comp that gives you a rough time. A large number of highly rated teams, (the majority, really) don't participate in organized scheduled 'queuing events' and are far more subject to those kinds of losses. They have to take those risks, and after getting to the heights, they have to scrape their way up the ratings ladder on low point wins.
The guys that do engage in organized 'queueing events' can achieve huge ratings, and crushing advantages toward titles at the top while also dodging some of those trials. This is why we have policies regarding win-trading. Is avoiding a fight really in the spirit of competition? If a lower rated team defeats a much higher rated team, do they not deserve the points they earned?
I can say that our intent is not that players should organize fights versus one another in the arena - even purely for the sake of facing the best opponents possible, though I can respect that. The arena is there for open competition, come what may.