I didn't want to scare him away too much. I remember sleeping on a cot the day before a gold release to our publisher waiting on test results. Gotta love testers.Quote:
Originally Posted by 'Ughmahedhurtz',index.php?page=Thread&postID=95543 #post95543
lol QFT. I almost worked for that company (3D Realms), until they told me I would be on the Duke Nukem Forever project (20000+ years later). I lol'd.Quote:
Scheduled release date means 1 year to release. This may change to 10 years with Duke'm Nuke'm.
EDIT: You know looking at my original post, I sounded very negative about the career. I love my career and would never trade it for the world. So here are the highlights:
1) Work environment. I go to work in shorts, t-shirts, and sandles. I usually get in around 10 am in the morning. Everyone sets their own schedules, because different people program better in the evenings or early mornings.
2) lunch "Breaks" usually involve mini game tournaments. We often play guitar hero, rock band, or smash brothers. (programmers vs. artists)
3) Gifts: Publishers are always shelling out gifts. In the course of my career I have gotten an xbox 360, PS3, 2 DS lites, a few video cards, and a random assortment of games, keyboards, mice, etc.
4) You get first picks of gaming conventions and often will get VIP access since you are a developer. Plus these trips are payed for because they call them "market research"
5) Some companies offer royalties on the games you develop. This is kinda rare, and usually only happens in the smaller companies, but definetly a possibility.
6) Lastly, the possibility to work remotely from your home. Some game companies are in such dire need of programmers that they will pay for someone half way across the country to work on their game from the comfort of their own home. (there are restrictions and strict guidlines of course, but still a sweet gig)