I disagree. It will be more likely that nobody goes near him as he can 1 shot entire groups. But who world PvPs anyway? BGs? Good luck getting them all in AV.Quote:
Originally Posted by 'puppychow',index.php?page=Thread&postID=93907#pos t93907
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I disagree. It will be more likely that nobody goes near him as he can 1 shot entire groups. But who world PvPs anyway? BGs? Good luck getting them all in AV.Quote:
Originally Posted by 'puppychow',index.php?page=Thread&postID=93907#pos t93907
This.. I can see some bored guild forming a raid and going after him for the novelty of it but outside of that.. world pvp in wow is non existent. You get your one/one pvp in contested areas but that's just that one on one. Again EQ and WOW two different games.Quote:
Originally Posted by 'Xzin',index.php?page=Thread&postID=93921#post9392 1
i can image the guild application where it says
i multibox 25 char can i join your guild please. i have cleared karazhan, gruuls and marg so far..
or a multiboxer with 20 char. creating a guild and looking for tanks and healers :) now that would just be cool
Silver
That does not appear to be correctQuote:
Originally Posted by 'Syrass',index.php?page=Thread&postID=93888#post93 888
http://www.free-wow-leveling-guide.c...ower-leveling/
They claim that if you tag if first and everyone else who attacks the mob can also get exp from it there is no exp loss. ONLY if those who attack it cannot get exp from it (i.e. are way over its level, and yours) do you lose exp. My plan is to level everyone up at the same time, so all will be about the same level.
I'm not chosing classes based on a bunch of factors just on very few. Fear will kill boxers, so I need shamans. Shaman Chain Heal is ideal for boxers so I kill two birds with one stone and take shamans. Tank, who has most HP/AC - warrior no brainer. DPS. What class has the most damage, fastest casting, longest rage, lowest recycle time, single target nuke? Arcane Barage for Mag is the clear winner. My eq guys cast ONE HEAL, and the wizards cast ONE (maybe two if mob lives that long) Nuke. I am chosing a heal and a nuke.
I am not planing to aoe grind ...
Mostly plan to pvp but as everyone points out there is little or nothing for 25 group to do in pvp currently, again we need to see what wintergrasp turns out like. BG and Arena is out. MOST raids is out, surely SOME raids will be tank and spank friendly. Maybe I will just have to have 25 but do 5X5's ... unless they change the queing system to keep raids together or something. Of course I can start a guild, and do raids that way (like everyone else does lol).
I can only move one group at a time so even assuming the priest is better healing while being attacked or while moving, 4 groups won't be moving. Shaman does both, anti fear and heal (and is more durable the priest).
Im trying to watch movies but the best I can find are 640 X 480 and they look horrible on my 1920 X 1200 monitor. Are their any really high rez (1080i or 720p) wow videos out there?
Seems lot of complaining about "premade" raids in AV:
http://forums.worldofwarcraft.com/th...7260&sid=1#163
Quote:
It is insanely easy to get your teamates into an AV right now without 15+ minute queues.
How? "ok everyone, Q in 3, 2, 1 NOW!"
Wait 3 minutes, if everyone gets the same AV, you go. If not, don't, do again. Almost always works out.
There are even mods that do it for you
Lots of QQing on the wow forums about "pre mades" and "av afkers" ... It appears that boxers sure have an edge in that all their characters are on the same page, seems in AV 1/3 is afk and the rest have like 10 who are following their core statagy to win and the rest are farming honor or just doing whatever. Ya a 25 boxer would get completly destroyed by a codenated 15 people easy, but against random oppenents with no plan?
Also if I play during dead hours (3 am pst) its a lot more likly that my guys will end up together in the same AV BG, also there is a way to choose the one you get I think but not all 25 will get it, but who knows .. ?
taking instant gib to a whole new level... :thumbsup:
[quote='Sam DeathWalker',index.php?page=Thread&postID=93946#po st93946]
[quote='Syrass',index.php?page=Thread&postID=93888# post93888]Diminished XP from "Raid" grinding
I'm not exactly sure what the formula is, but I was under the impression that XP gained worked like this:
% that tapping party did of the mob is applied to the party
The XP applied is done in a ratio based off level (IE a level 70, a level 30 and a level 20 are in the party, the 70 soaks most of the xp, the 30 gets some, and the 20 gets less)
The XP then has a multiplier based on the mobs level vs the players level. the XP is about "correct" between -3 and +3 levels. I think there is a limit to where you get XP, and that is your (level/10)+5 below you will give you XP (I think this changes at very low and very high levels).
The XP is then doubled if your rested.
When in a party (2-5 people) there is a party bonus. This appears to be small, but based off your group size.
When in a raid (2-40 people, selected by modifying the party to a "raid") you receive a penalty.
IE: if you had 5 groups that all are separate, that all do 20% of the mobs health, the tapping party will get 20% of the mob's value of XP, and get to loot it.
If you had 5 seperate groups killing their own mob, each character will get about 20% of the mobs XP.
If you had a raid (of 25) that killed 5 mobs, each member would get a little less than 20% of the mobs XP (assuming all things equal).[/quote]
That does not appear to be correct
[url]http://www.free-wow-leveling-guide.com/warcraft-world-leveling/power-leveling/[/url]
They claim that if you tag if first and everyone else who attacks the mob can also get exp from it there is no exp loss. ONLY if those who attack it cannot get exp from it (i.e. are way over its level, and yours) do you lose exp. My plan is to level everyone up at the same time, so all will be about the same level.
[/quote]
[size=9][color=#57595a][font='Trebuchet MS']I'm not sure exactly what your suggesting isn't correct, and I'm happy to put up my hand to say I'm incorrect.[/font][/color][/size]
1. If your not in the group that tagged the mob, your not getting XP from it (those 20 characters aren’t in the tagging group, they get 0XP from the kill).
2. There was a change (and I haven’t done this, so I am working from memory - and I'm not near my machines to specifically test it) that reduced the XP that you get from having people outside the tagging group help you.
This stops you creating a 5 man group - with a 20 man raid behind them (but not grouped with them), the 5 man group taps it, the 20 man raid also opens and you kill the mob with 25, distributing the XP from the mob kill to just 5. Or more simply, having a mate run around with their level 70 ripping up the boars after you tag them on your level 10. I'm fairly sure in this case, your XP gain (on the level 10) is based on the percentage damage done to the mob. If the level 70 was in the group, you would receive a percentage of the kill based on your level difference to your party members. The 70 would take most of the quota (and not actually get any XP due to the calculations done afterwards) and your 10 would gain an amount.
3. When your in a party, you get a party XP bonus from mob kills. It is small, but I believe it is to encourage grouping in outdoor common areas. When your in a raid, you receive a raid penalty on mob kill XP (This may require further investigation, I believe the amount can be shown the combat log - again, I am not at my computers to test).
[quote='Sam DeathWalker',index.php?page=Thread&postID=93946#po st93946]
I'm not chosing classes based on a bunch of factors just on very few. Fear will kill boxers, so I need shamans. Shaman Chain Heal is ideal for boxers so I kill two birds with one stone and take shamans. Tank, who has most HP/AC - warrior no brainer. DPS. What class has the most damage, fastest casting, longest rage, lowest recycle time, single target nuke? Arcane Barage for Mag is the clear winner. My eq guys cast ONE HEAL, and the wizards cast ONE (maybe two if mob lives that long) Nuke. I am chosing a heal and a nuke.
I am not planing to aoe grind ...
Mostly plan to pvp but as everyone points out there is little or nothing for 25 group to do in pvp currently, again we need to see what wintergrasp turns out like. BG and Arena is out. MOST raids is out, surely SOME raids will be tank and spank friendly. Maybe I will just have to have 25 but do 5X5's ... unless they change the queing system to keep raids together or something. Of course I can start a guild, and do raids that way (like everyone else does lol).
I can only move one group at a time so even assuming the priest is better healing while being attacked or while moving, 4 groups won't be moving. Shaman does both, anti fear and heal (and is more durable the priest).
[/quote]
[b]Class Selections[/b]
[size=9][color=#57595a][font='Trebuchet MS']I agree that for 25 Box, shaman will be very valuable, and I do agree they should have a presence. They are viable as both a healer (especially in boxing) and as a DPS.[/font][/color][/size]
Arcane Barrage is nice, but if your rotating through groups and waiting for the 3 sec CD to be off, why not just cast a spell that takes 3 sec if your not going to be moving? They will do a lot more damage, but the benefit of Barrage is that it is instant - you cast on the run. If your planning on moving like this, you would want a complimenting heal (instant) where CoH (Priest) is far superior than chain heal (or lesser healing wave which may take over the spot of Chain heal in WotLK.
As this doesn’t appear to be the case (about moving and casting on the run), a Frostmage setup may be the way to go using Frostfire/Frostbolt. As the talents are still being "polished", its hard to tell, but it may be possible to go for a shatter combo setup. It may also be useful to use Arcane Missile, as this turns your characters to face the mob when they lock on (assuming the mob is within 180deg) and can be talented to use low agro - meaning your tank has more chance of holding the mob (or less time spent trying to hold it). Just remember that Mages defend themselves very actively. If a mob is on a mage while your boxing - he has a low survival probability.
As for the tank selection, you want the character with the most life and armor? At 70 (and probably 80) that is a druid. Can the druid hold agro without being micro managed? I don't think so. The paladin forms (in my eyes) the best tank for boxing as it creates agro in a passive manner. This means you can focus on your groups more.
Got frost mages going? It appears that an unholy/Frost Deathknight will increase their damage by up to 9%. Got Elemental Shaman spamming LB - Try a Moonking Druid for a potential 6% damage increase that can cast Wrath in approximately the same rotation. A Ret Pally Tank may add 2% damage and 3% haste in WotLK and still be able to tank.
How stuff is currently done in WoW (Macros and things)
Basically when boxing in WoW you use the ingame /follow command. This allows your character to "train" behind another player of the same faction. The character will simply turn to face that character then run after them as they move. This means that most boxing teams will have a "main" and the rest on follow. People then duplex commands to characters, usually creating simple in game macros (Blizzard implemented this feature, and supports the use of these macros). In its simplest form this means that your main will target something, you hit a key and that character will start to cast (say FFB) and then duplex to the other 24 and they will hit the macro that - 1. targets the thing your main character is targeting, 2. Cast FFB.
This means that you move one character and the rest follow - you don't duplex the movements across. And you press one button to duplex groups into uniform movements.
This means that you can have the movement of one character, run after something and Barage it down, all 25 characters (effectively) running together and casting while on the run. Based on this assumption, I would suggest priests would be the most suitable class as a healer.
Raids
At the moment, no battleground will let you queue 25 characters into the same game through basic in game means. There are mods that let you do this fairly effectively, and you can even place an "auto join" threshold. IE if 20 of your characters get the same game, they will simply join.
Having a tank suggest PvE content. While I understand this isn't the focus, I'm sure that the possibility of this aspect of the game shouldn't be ruled out. Most PvE raids don’t work off the same as the 5man "standard". In 5 man wow, you expect a tank a healer and 3 DPS. In raids it depends on the encounter - but its more like 1-3 tanks, 7-8 Healers, 15 or so DPS.
Disclaimer: This isn't the only way, just the way that many seem to use, and it seems to work well. All people are people, therefore we hope they have thought processes and the ability to make decisions. If you are incapable of making your own decisions, go away now. Much of this is simply theory, and may be untested on this scale. I don't know everything, I am not God today, even if I think I am.
It changes a lot of my anayisis if I am able to auto follow one with 25, it did not appear to me that such was possible, gonna read up on it now. I need a tank for pvp also so that I can follow that lead character and target off him (assist), so he has to be hardy and stay up. Also if he draws fire then fire is not going to the weak mages. Thats why 4 shaman are in his group ..
But let me see about this duplex or 24 auto follow 1.
Well ya you can do it. Maybe I am completly wrong ... they do say that if you send the identical signal to multiple clients its legal, which means of course that keyclone is legal, and if they do change it I would think given their current stance they would have to give a warning before banning if they change the policy:
http://forums.worldofwarcraft.com/th...pageNo=1&sid=1
Ok Ill reply in full tommorow looks like I just might move to using keyclone and sending same signal to all clients at the same time ...Quote:
Q u o t e:
Semantics issue #2:
Software (such as Keyclone, Octopus, etc) to emulate a keyboard multiboxing solution is, by nature, "3rd party". Is "3rd party software" synonymous with "bot" or "automation"? Are all types of "3rd party software" bannable?
Likewise, hardware, by nature, is "3rd party". What kinds (or uses) of 3rd party hardware are bannable?
Is it sending an identical signal to all client windows or switching between them to send commands? Not automation.
Is it playing the game for you, or rather, for one of your client windows? Automation.
All hardware is considered neutral as long as its commands and features are not being used to automate gameplay.
And you are right about moving/not moving, its not resonable to claim that Ill use chain heal because Im not moving and then use an instant on the mages because I am ...
[quote='Sam DeathWalker',index.php?page=Thread&postID=94019#po st94019]It changes a lot of my anayisis if I am able to auto follow one with 25, it did not appear to me that such was possible, gonna read up on it now. I need a tank for pvp also so that I can follow that lead character and target off him (assist), so he has to be hardy and stay up. Also if he draws fire then fire is not going to the weak mages. Thats why 4 shaman are in his group ..
But let me see about this duplex or 24 auto follow 1.[/quote]
[size=9][color=#57595a][font='Trebuchet MS']Fairly simply, you have your WoW action bar. You can write a macro (/follow Samdeathwalker) and place it on "3" so that you simply send a keyboard stroke of "3" to 24 clients.[/font][/color][/size]
Most wow boxers will run a contingency plan for when their "main" goes down, but I guess with 25 you can probably "Waste" a character as your leader character. In this case, I would actually suggest that you run a paladin. The Protection Paladin is set up for sheer survival through damage absorption. It has an immunity bubble that can be used every few minutes, has the ability to heal, but most importantly survives through mitigation. They are also versatile and can buff your characters (10% extra stats for example) and are "Tough". Fairly simply there will be 4 possible tanks in WotLK - Warrior (I don't recommend this), Paladin, Druid (Moonkin may be an option - or feral bear) and Deathknight(DK).
An interesting twist is that the Deathknight may be what you seek. It appears that it may have an aura to have your group run up to 15% faster, and Area Magic mitigation ability and a self magic absorb mechanic. With the mage "instant" setup you may be able to run down opponents quite effectively. This is yet to be confirmed. DKs may also be able to "pull" opponents to them.
I still personally like the idea of Shaman as the DPS and 5 (or so) Priests. The priests also bring a life buff, and one could possibly bring a Spirit buff that increases spell damage. Shaman also have spells that are similar to baragge - look up "shock" - there are a number of them. The Chain Lightning is awesome in PvP, and works like the chain heal. Basically if you have a group after you - Chainlightning is your friend. At this stage (and we can expect it to get nerfed) Elemental Shaman also get a totem that adds 3% crit to spellcasts. If you had 14 shaman (assume 5 priests and a pally/DK) these would all stack, giving you over a 50% chance to crit with each hit (once talents etc are factored in).
The 3percent crit totem is just for party members.
Assuming movement then comparing instant spells, mage is about 1000 single target damage every 3 seconds. shaman is about the same damage spread over 3 enemies every 6 seconds.
For pure offense mage is still better, unless of course its way overkill and a lot is wasted, which would not be the case with the shamans.
http://www.wowwiki.com/TankQuote:
Protection specced Warriors with appropriate gear are the best Boss Encounter tanks in the game. They have the best damage mitigation vs. single targets, and the largest and most versatile array of tools for tanking, which includes threat generating tools such as Revenge, Shield Slam and multiple taunts, many mitigation abilities, and finally a few panic buttons like Shield Wall and Last Stand. The only problem area for warrior tanks is aggro generation, particularly their initial aggro generation is lower. In long fights, all three main tank types actually create comparable amounts of aggro. Finally, Warriors depend more on their gear than any other class (this can also be a boon, because a warrior can increase his abilities further than the other classes with better gear).
Let me read more about the DK. Im not so sure about agro Ill be killing things kinda fasts anyways. For pvp warrior has the best damage mitigation also I assume.