I tossed the vindi and grabbed a tachmare to do further tests tonight. Since I had been questioned prior about performance under influence (in game :P) I'm going to post some new videos.
Start off with the fit of the new addition
[Nightmare, VG t2 tach armor cheap]
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Steel Plates II
Imperial Navy Energized Adaptive Nano Membrane
Damage Control II
Republic Fleet Target Painter
Federation Navy Stasis Webifier
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Auto Targeting System II
[empty high slot]
Large Hyperspatial Velocity Optimizer II
Large Energy Discharge Elutriation II
Large Anti-Kinetic Pump II
Garde II x3
Rest of the ships are using the same stuff as before. They are overtanked for low influence so they are "okay" at the 35-40% influence I was running at. Ended the night at 33% influence. Health drops were worse than I expected. Controlling the two active dps clients with influence is going to take time as I adjust the rotation. It's much easier to run influence with just the loki and domis as dps.
OTA with 36 AU warp
https://www.youtube.com/watch?v=e5Hfi9HD_r0
NCO with 48 AU warp
https://www.youtube.com/watch?v=Q5PUTG7iWT0
I need more practice doing this but I think I can improve all times.