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I think he is still working on it. The feature request and future items will prolly take some serious work. Real life and personal play time can get in the way of developement.
This addon is at a good place right now though. It works good and has usefull features. All we need now is for Blizz to do a patch and break it. :(
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My whispers get relayed to another alt and not the party leader. Anyone know how to fix this? Thanks for the great addon.
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go in MB under the options for who to send the msg to, change it from "party1" to your main toons name.. and hit enter or it wont save:)
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I haven't read the whole forum due to laziness so this might have been posted already....
I have an idea on how to change the TaxiNode function:
Your version is this:
Code:
--[[
TakeTaxiNode
]]
function smMultiBoxer.OnCommReceive:TAKETAXI(prefix, distribution, sender, nodeid,nodename)
if (sender == UnitName("player")) then return end
if (self.db.profile.autofollowtaxigossip) then
local rname = UnitName(self.db.profile.myquestsharemaster);
if (rname == nil) then
rname = self.db.profile.myquestsharemaster;
end
if (rname ~= sender) then return end
--self:DebugMsg("GotBroadcast "..nodeid.." : "..nodename)
local mynodename = TaxiNodeName(nodeid)
if (mynodename ~= nil) then
if (mynodename == nodename) then
--self:DebugMsg("Taking "..nodeid.." : "..nodename)
tmpTaxiSlave = true
TakeTaxiNode(nodeid)
end
end
end
end
To improve the TaxiNode function, if your toons didn't discover the same Nodes at the same time, so that the ID list is not the exact same order, I have a workaround for this:
Code:
--[[
TakeTaxiNode
]]
function smMultiBoxer.OnCommReceive:TAKETAXI(prefix, distribution, sender, nodeid,nodename)
if (sender == UnitName("player")) then return end
if (self.db.profile.autofollowtaxigossip) then
local rname = UnitName(self.db.profile.myquestsharemaster);
if (rname == nil) then
rname = self.db.profile.myquestsharemaster;
end
if (rname ~= sender) then return end
--self:DebugMsg("GotBroadcast "..nodeid.." : "..nodename)
local mynodename = TaxiNodeName(nodeid)
if (mynodename ~= nil) then
if (mynodename == nodename) then
--self:DebugMsg("Taking "..nodeid.." : "..nodename)
tmpTaxiSlave = true
TakeTaxiNode(nodeid)
------------------------------------------------------------------------------ Added Code ----
elseif (mynodename ~= nodename) then
local x
for x=1, NumTaxiNodes() do
if (TaxiNodeName(x) == nodename) then
mynodename = nodename
nodeid = x
break
end
end
if (mynodename == nodename) then
--self:DebugMsg("Taking "..nodeid.." : "..nodename)
tmpTaxiSlave = true
TakeTaxiNode(nodeid)
end
-------------------------------------------------------------------------- Added Code end ----
end
end
end
end
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Taxi Follow Update
Thanks Chrysanthe!
I was having issues with this because my current group is hobbled together from some old alts plus new toons. I used your update and tried it once and it seems to work great. Easy to make the changes too.
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I am having a hard time trying to set this up, I have all the folders that were in my libs folder exctracted to my WoW Addon folder. I also have my Multiboxer Folder Extracted to my Addon folder, but I can't seem to get any options brought up on my screen. Any help?
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The libs folder usually should be in the MultiBoxer folder itself so like MultiBoxer/libs ..
(not sure if it works outside of the MB folder.. never tried that; I don't know how Ace really works)
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Using party1 without the leader possibly following someone else.
When using MB, at the end of combat, everyone is supposed to follow party1. The problem is that for the leader, this is the first guy alphabetically.
I wanted to be able to switch leaders arbitrarily, so I wanted to avoid turning off following for just the leader. It isn't too big a deal to leave it on, it's just annoying that he'll follow someone behind him usually and my screen will flip around 180 degrees.
So, go search for the following line:
Code:
FollowUnit(self.db.profile.myleader);
and replace with:
Code:
if ( UnitIsPartyLeader("player") ~= 1) then
FollowUnit(self.db.profile.myleader);
end
Now everyone can be assigned to follow party1 and the current leader will just ignore the follow at the end of combat.
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Nice little snippet. Good job!
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I am getting MAD libs errors, from everyone of my other addons since i installed this
Interface\AddOns\WIM\libs\WhoLib-1.0\Who blah blah blah, the fact is it happens for every mod.
Help plz i want to use this addon!@