Please do this on Magtheridon US Horde ;)
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Please do this on Magtheridon US Horde ;)
Wow. Nice long thread.
Sam - more power to you if you pull this off. I must say though, I don't see this working too well in WoW. As many have pointed out, grinding XP here is slower (and much so in a raid) and quest XP is much higher. I can see how you could force a much higher mob respawn rate in certain locations, but grinding all the way from 1-70...ouch.
Then as was on the previous page, what would you do with them at 70?
If you can pull off a Raid boss - any raid boss - I'll be impressed as hell, since virtually all of them require more individual character control than a multiboxer can give.
As much fun as it sounds - and I'd love to see the vids of this like everyone else here - I don't see a lot for you to do @ 70.
Lets forget ebay, I plan to level up all my guys myself from level one.Quote:
You really want to think of this first. Yes, you can absolutely make 25 mages, and no player will live if you push the AoE button for all 25. Boss monsters in dungeons or outdoor raid bosses will live though. I see three things that you can do with a 25 man group:
a) PvP+PvE attack the cities of the opposing faction. (There is no character limit as this is open world movement.) That should be the best option, because in a nutshell you are the event then. =]
b) PvP+PvE 40 man battleground Altherac Valley. (In the normal game client, one can sign up to AV only with a party of 5, but there is a Horde only addon that syncronizes up to 8 parties for a full 40 man raid group.) There are a number of strategic mini objectives in different places on the map that you will not be able to fulfill. On the other hand, you can arrange for 15 other people to group with you and sort those. Nuking the miniboss and then the boss of the opposing faction is definitely possible. If you do not take down the sub-objectives, this is much much harder and will require multiple tanks and significant healing compared to the normal situation of going for the end boss after the sub-objectives are met. http://www.wowwiki.com/Av
c) PvE 25 man raid encounters. This will be difficult to pull off. You need to tank, heal and dps at the same time. Many encounters require individual character movement and individual simultaneous reactions by individual characters. Get an overview on http://www.wowwiki.com/Raid. This will be the hardest to pull off.
Ok if the undead racial trait doesnt stop fear effectivly then I guess I have no alternative but to use a shaman tremor totem. Can the shaman also take care of healing (if restro), instead of a priest? I see that priest has the group heal and shaman does not but cant I just target each member and cast heals in order or is that way to much mana. Or use that chain heal thing? Well Right now it does seems that Shaman/Priest/3 Mage is the best set up, with one tank in the mix. Still thats 10 defensive characters out of 25.
Lets forget raids, I can see that unless I guild up or do pick up raids that is out.
So that leaves:
Altherac Valley
Cities Attack Halaa seems most interesting
WoLK PvP Zone
Thats a lot to do isnt it? Isnt there someplace where there are lots of enemies gathered (well like 10 heh) most all the time that I can attack, besides cities? Maybe outside 10 man dungons or something?
With run speed enchant on boots, I can cast invis from the beginning of the bridge in Stormpike graveyard in AV and into North Tower without getting archer agro.Quote:
Originally Posted by 'Jorai',index.php?page=Thread&postID=92747#post927 47
Undead racial is a fear break ability which you would use as needed, or when you anticipate a fear coming. Dragons such as Nightbane does a ground shaking prior to his fear.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=92825#po st92825
Shaman Tremor Totem is placed and pulse every few seconds to break a fear. If you're feared, you can't cast totems. But for PvP, it's one of the totems casted in anticipation of fear.
Resto Shaman has some passive small heals via Healing Totem. They have single target heals. They have chain heal which heals up to 3 people in their group, heals becomes less as the chain heal jumps target. There is Earthshield which is a targetable heal over time that has 6 charges of healing on the target; consumed every so often but not at every hit.
Priest has heals like Prayer Mending which is heals a target, then jumps randomly to anyone damaged. And ofcourse their AoE heals ae huge. They even have Holy Nova which heals the party, and damages the enemy without agro--cost lots of mana though.
Keep in mind that the level grind in Everquest makes WoW look like a walk in the park. Any leveling path he takes in WoW will feel fast compared to EQ. I agree though, that grinding out your levels from start to finish will still be boring as hell.Quote:
Originally Posted by 'OzPhoenix',index.php?page=Thread&postID=92819#pos t92819
As for Sam's question about healing-- shaman can make excellent healers, especially with Chain Heal, which heals its primary target and then automatically selects two more targets to heal (the second target receives a 30% smaller heal, the third target a 60% smaller heal). It selects the additional targets based on how badly they are in need of healing, and thus is a highly-efficient heal. However, shaman do not have an untalented instant-cast heal, and they do not have a heal-over-time. A resto shaman has a 41-point talent that provides a healing shield (heals target when they get hit) that can provide de-facto damage mitigation.
In short, they are very good healers as long as you are aware of their limitations and properly spec/gear them for healing.
Leveling:
I am almost 100% confident that leveling 25 at once will be slower than taking them as 5 man groups. Mobs are tethered. XP gain is decreased in raid. There are a few places in the world where mob spawns may be fast enough for you to lvl 25 via grinding, but no-where near as fast as doing it 5 toons at time.
Class Makup
You have some decent ideas, but as you know about MMO's,there is a lot of information to know about to game, and I don't think you know enough to make a really informed decision. Mages are going to be your easy mode option. They are good at nuking, and their AOE is great, etc. I just don't think you know enough about the game to really understand your decision.
Things you can do.
World PVP is currently not very big in wow. You've cited numbers from warcraftrealms.com but the honest truth is that finding a steady stream of enemy players to kill in the outside world is going to be nigh impossible anywhere other than an enemy city. Upon entering an enemy city, you'll do some damage, but I guarantee it won't take them long to start picking off your characters one by one, despite the best efforts of your healer. Yes, you'll kill a ton of enemies but I don't think the experience will be what you are expecting it to be.
Running Alterac Valley is likely your best option. With 25 toons you'll be a force to be reconned with, killing any single target with ease. However, winning AV with you controlling 25 toons may be difficult due to the nature of the battleground.
Engame PVE is pretty much out of the question though thats been said plenty.
Conclustion:
You might consider rolling on a server that's got an established multi-boxing community. You should almost definately roll a single character or two and play up through lvl 20-30 on the classes you are thinking of so that you can do more than just theorycraft. You should read up on some of the programs people here are using such as keyclone and synergy so that you can maybe improve your setup and streamline the whole ordeal.
shamans are good healers.. but all their heals (excluding earth shield, which is a reactive heal) have fairly significant cast times. chain heal is 2.5 seconds. trying to micromanage single target or targeted chain heals on a 25 characters would be a full time job and leave you very little time to focus on killing with your mages. the best setup would be.. 1 shaman, 1 priest, 3 mages per group. as soon as you see youre about to engage, drop your totems and drop your 5 priests/shamans in a tall stack ontop of them. this will A: make it difficult for your enemy to target the priests (much squishier targets than shamans, who wear mail armor/shields) and B: give you a 40 yard radius (the range of both chain heal and of circle of healing) to maneuvre your mages around and still be within range of your spam heals. when youre in control of the area you can hit your healer /follow macro and move your stack. when totems are raid-wide your entire healer stack will be close to immune to fear/poison and 5 direct damage casts every 15 sec.. not to mention earth shield and the new WoTLK shaman talent that splits damage up (utterly nerfing any kind of focus fire). your healer stack will be tough enough to break up without serious numbers.. let alone with 15 mages roaming around it dropping people like flies.
also, because there are 5 priests within that stack.. if you get any annoying melees charging your healers you can round-robin (awesome keyclone feature that im just learning to appreciate fully, after having only used hardware to box for a long while) the priests instant AoE fear and break them up a bit until your mages can push them back. if you find the benefits from resto as shamans dont work too well, the elemental tree has that insane thunder push-back that will slam people away from your healers.
chain heal targets a single target within a group, but the two "proc" heal jumps target the two targets within proc range with the lowest heal pool. this means, if you use all rank1 CoH and chain heal, youre looking at GROUP heals of 3000+ from the priests, around the same from the chain heals, and the procs will seek out low HP targets. thats a MASSIVE amount of HPS. the most efficient way to heal your raid will be with 6 hotkeys purely for targeting a group, one for each group and one to targetself and spread the heals out when no particular group is being focused. if you have a G15 keyboard, you can simply toggle your heals on/off and only actively play the healers when you have to switch their target or refresh totems.
this will leave you free to concentrate on circling with your mages and taking people out. as you start to thin them out, creep your heal stack forward a bit at a time and replant your totems as you advance. if you get rushed, drop 5x fire nova totems, aoe fears, holy novas while you pull your mages back into and start spamming arcane explosion to push them off your healers.. when they break and run (as they will) switch to scorch and drop single targets as they back off.
the most beautiful thing about the setup would be that it requires very little micromanagement. despite the fact that youre running 25 toons.. the healers only need to be targeted on a group and forgotten about. since all your dps is 15 mages, their hotkeys will be exactly the same and very simple to single nuke/spam aoe.
Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=92825#po st92825
Given the chain heal seeks out the lowest HP person in teh group it seems perfect. By getting restro shaman I should be able to heal "good enough". I can still get one priest for rez and one tank. Taht will give me 18 mages. So I can do 4 groups that are 1 sham and 4 mage and the main group of tank priest sham and 2 mage. Main group can lead and tank will target for everyone, and tank can hopefully draw fire in pvp and agro in pve. And I can still go undead on the mages/priest/warrior and something else on the sham.
Keep in mind that the 25 will never be in a raid during exp times. If I can find a fast spawner or spawn area, Ill have 1 group of 5 getting the exp with everyone else ungrouped. Its just a matter of finding a fast spawn or spawning area (i.e. where they spawn instantly if killed instantly .... )
Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=93016#po st93016
You know, shaman can rez.
http://www.wowhead.com/?spell=20777