Hope so, I've worn my wrist out mashing my follow hotkey ;p
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Hope so, I've worn my wrist out mashing my follow hotkey ;p
No miracles today, follow is still broken
http://www.darthhater.com/articles/s...1-0-2-12-30-11
New patch notes from public test server linked above.
The bad news is that follow isn't mentioned..... but don't worry!!! The good news is that they've fixed emoting whilst on a speeder. Sooooo... nice to know that our problem is below that one on the priority list :-(
Soooooo, after scouring over posts and posts. In the event this wasnt clear before, this is the reason Bioware intentionally broke /follow;
http://www.swtor.com/community/showthread.php?t=134549Quote:
Originally Posted by "Droid M0T0"
I continue to put in tickets daily, and bump the thread in the PTR server forum. Enough attention and perhaps it will get its priority increased.Quote:
Originally Posted by from Swtor Forums
If this is true (I have no reason to think it isn't), it stinks that all of us multiboxers are just suffering from an unintended consequence from a completely unrelated bug fix.
I am happily dual-boxing, as I am quite used to driving a couple of teams in WoW at the same time (duoing transmog runs or even heroics is much more efficient for two teams at once and something I've been doing for a long time). I simply keyboard run one team with my left hand while mouse running the other team with my left, then attack with my left and it passes to both. Works the same for two toons in SWTOR. However, I'm pretty sure I'd be 3 or 4-boxing SWTOR if follow wasn't an issue.
On a bright note, one place I've found in SWTOR where multiboxing works absolutely perfectly: Ship Combat missions! It is great to get my toons on their ships, then turn on mouse broadcasting to select navigation, click on a combat mission, and blow stuff up X2 (and get both toons all the XP and credits at the same time). I make sure and do those every day. :)
The guy who wrote that is parroting what I wrote in a couple of threads early on about follow.
The truth is not many people knew about the bug and it was not widely used. Only a few people I knew of knew about it and we all reported it. My hope was that they would fix it before final so that in final when it became more apparent there wasn't a more drastic "fix".
Here's a preview of 1.1 bug fixes
http://www.darthhater.com/articles/s...-1-6-12?page=2
Has follow been fixed? Well.. no.. but don't panic!! They've added an item mod table to the supplies area in the fleet. Phew, that's a relief. Even though they removed any need of such tables in Beta, I'm sure you'll all join me in being delighted that they found time to add the now defunct table to the supplies area. (/set sarcasm = false)
I checked the game and actually considered 4boxing it, but with an extremely annoying follow mechanic there is no way I will box it. I am a C++/C# programmer with game programming experience and actually know how the server part of WoW (and most likely also SWTOR) is structured. It is really easy to add follow, especially with the working companion follow already in the game.
If they really had issues because that was abused, they could have simply implemented a check in a matter of minutes. I don't know their reasoning, but it is quite disturbing to me and a slap in the face for every multiboxer.
This might sound arrogant or something, but it really is easy to implement unless there is a huge issue I don't know about