I've been experimenting with different compositions this season. So far I've tried the following
- 4 DKs + Disc Priest
This one didn't work for me as my priest partner would be trained into the ground. Nothing could save him.- 4 DKS + Holy Paladin
This still works fine up to 1750s, but my paladin partner tends to be chained CCed while one DK gets focused and dies.- 3 DKs + 2 Holy Paladins
This adds more survivability and having Might+Kings is nice, but the Paladins both get chained CCed.- 3 DKs + 1 Holy Paladins + 1 Rogue
This seemed to work fairly well, only did about one week of games like this.
However, doing coordinated burst with a Rogue partner proved challenging and smoke bomb was easily overcome by good teams.- 3 DKs + 1 Holy Paladins + 1 Resto Shaman
This worked ok, but wasn't a huge improvement. The shaman would get trained and die to fast. The only trick it has to offer is the Spirit link totem, but once that is blown, the shaman dies.
- 3 DKs + 1 Holy Paladins + 1 Disc Priest
Now this is the comp I'm most excited about. The Disc priest's jobs is mass dispel + shields. It keeps me from getting rooted and can get rid of those pesky immunities. The opposing team knows this, so the priest always gets CCed and trained first. This allows the Paladin to heal effectively. Secondly, when I really need a mass dispell (to make a kill) I call for it, my Paladin partner will BoP the priest, the priest will fear and mass dispells comes raining down while my DKs dance on a corpse.
With only 3 DKs, kills are harder to come by so games tend to last longer. Good teams will survive the initial burst and onslaught. By the time 1 minute has passed, their healers have blown all their cool downs and the mana is low, just in time for all my cooldowns to fire again. This is when I get most of my killing blows. I do a lot of hard switches to keep them guessing and use a focus Death grip macro to keep one healer busy and always in range. Also, mass death + fear is awesome.