5 accounts, 1 comp/monitor
so i was playing around with this last night and it didn't seem to bad, i have 1750 ram, 2.8 amd processor. In about 1 hour i got to lvl 4 on all the toons, so i had a couple quesitons.
1 priest 4 mages
i made a macro for the mages, /assist main /cast fireball(rank 1)
I just click on the different clients and hit the macro, master loot to give quest items to all the different toons.
My question: I don't fully understand the necessity to multiple computers if this setup works. Once I integrate a auto-it script it will be a lot smoother.
So if my system can handle 5 accounts/clients at the same time is there a real necessity to 5 computers, or if it is just a ram issue, i have 4 ram slots, upgrading to 4 gig ram is still cheaper than 5 comps and monitors.
Or is it about the ultimate experience of 5 comps/monitors? I do think it would be hard to pvp with 5 clients on one comp, but leveling istn't that bad.
or am i off my rocker?
thx, i am new to all this just trying to figure it out
How do you set up more than one game on the same machine?
Can someone who is doing it please explain how? Do you just install wow to another directory or ?
My wife and I have 2 machines and 2 accounts. I wanted to play dual when she's not around but I havent decided if I should use synergy and control both machines or if I should just have 2 wow windows up instead.
Re: 5 accounts, 1 comp/monitor
Quote:
Originally Posted by stompershock
I do think it would be hard to pvp with 5 clients on one comp, but leveling istn't that bad.
You will be hard pressed to PVP (successfully) at all with less than 5 computers and 5 monitors. You need to send output to 5 "screens", monitor what is going on in real time and react instantly. Granted, you could get a massive 30" 2560 x 1600 monitor and decent 10k RPM or RAM based hard drive and some custom software to broadcast to every client but I have to ask what is the benefit? Even though it is more work and a greater cost (and may require you to run new power lines and cooling) the upsides for PvP are such that I never seriously considered running WoW on a single machine. Too many things can go wrong with a single point of failure and for PvP (at least for me) the reaction time just isn't there.
Plus, there are some practical limitations on a 32 bit operating system - WoW needs 1 gig per client to run smoothly - and no 32 bit OS is able to support more than 3.X gigs (close to 4 but not quite).... so until 64 bit OSes are mainstream.....you would have to make do with latency switching from screen to screen and less than ideal ram per client.... plus the video card would have to be able to handle all 5 clients.... at the same time....
It's just not as elegant or as clean. Possible to be done but 5 separate machines is a far better way to go for the time being. Perhaps when we get quad core CPUs, better SLI drivers and handle the IO bottlenecks better then you could just run WoW (and the entire OS) virtualized. Right now none of that is possible and 3d gaming in a virtualized OS is unworkable to boot.