PvE Tanks best suited for our (multiboxing) purposes. THEORY and PRACTICAL KNOWLEDGE
I wanted to compare and contrast the different tanks available, to determine (mostly for myself, I'm not an expert trying to tell you what to do) and with your help, maybe encourage others on what the best choice for their tanks could be too.
I think the criteria for a tank is as follows:
Independence: Can your tank be setup easily with a priority or two-step system, allowing for as few decisions to be made while tanking as possible? Can you seamlessly transition from single-target DPS to AOE,or increase survivability and use cooldowns to avoid damage? Does your ideal tanking rotation rely heavily on watching cooldowns or not using an ability until it's most effective?
Damage: What kind of deeps does your tank provide?
Flexibility:Can your tank gear be utilized as a DPS / Healing off-spec?
Now, i have all but the Monks at level 85, and I am doing tests now to determine the differences in the classes. I have bought all my tanks ilvl ~384 gear to even the playing field (and because I have no tanking gear, so I need it anyway haha)
My results and ideas so far.
Deathknight - in ilvl ~384 gear, the DK had about 171k HP
Independence: 7/10
The DK seems quite easy to macro, because of it's rune system, you can easily setup this Tank to use all of it's abilities on cooldown and still remain quite effective. Some abilities, like Death and Decay must be targeted, and can remain a pain in the ass to handle if you healer-POV your team.
Damage: 10/10
So far, in my tests, the DK does more damage than any of my other tanks. THIS IS STILL ONGOING and I do not have all my stuff fixed / glyphed / enchanted etc.. but so far, the DK does a LOT more damage than the other tanks. On a dummy, and in a lvl 85 heroic. For reference, my Pally / Warrior and Bear do around 10k DPS on a dummy with no buffs, and the DK did 13-15k DPS with no buffs, either.
Flexibility: 8/10
DK tanks have good 2h weapons, and can easily reforge their dodge / parry for Crit / haste etc. DK tanks rely heavily on mastery, hit, exp, haste and of course STR for our mitigation, which match nicely to what a DPS DK would like on their gear.
Protection Paladin - in ilvl ~384 gear the Paladin had about 155k HP
Independence: 8/10
A Prot pally has excellent skills, and the majority of them can be controlled easily. Consecration has an edge over things like Death and Decay, because of course it does not need to be (though can be glyphed to be) ground targeted.
Damage: 7/10
The prot paladin on the test dummy was doing around 9-10k DPS. This was about the same as the other tanks (except the DK) but of course, will change drastically depending on how many mobs you are fighting. In a lvl 80 heroic, I was doing between 20-24k DPS.
Flexibility: 7/10
Because a prot pally uses different weapons than any of it's off-specs, a prot pally will always have to have a spare weapon for Ret or holy. However, because hit, expertise and STR are all great stats for a prot pally, a ret off-spec is viable.
Guardan Druid - in ilvl ~384 gear the Druid had about 157k HP
Independence: 9/10
The Bear has only a few abilities to worry about as a tank, and they are basically all have cooldowns that can be easily managed with any of the common methods used to one-button win.
Damage: 7/10
So far, in my tests, the Bear was pretty good with DMG, but not as high as the DK. More testing required.
Flexibility: 6/10
Bears need AGI, Cats need AGI. Resto and Boomkins are screwed.
Protection Warrior - in ilvl ~384 gear the Warrior had about 153k HP
Independence: 8/10
The warrior can sam abilities, and has very few things that make automation difficult. Shockwave is a cone and not a true AoE and so can be more difficult to aim if you are not driving with the Tank.
Damage: 7/10
So far, in my tests, the Warrior had good dmg but not as high as the DK. Aparantly you can cheese the DMG by spamming revenge, and get ridiculous DPS, but that must come at the cost of damage mitigation and survivability, but I have not played with that yet... More testing required.
Flexibility: 6/10
Similar to Paladins, you need a good weapon or two to swap for DPS, but most ofthe gear should be fine with some reforge / regemming as required. not optimal, but decent enough.
Brewmaster Monk - I do not have a Monk, need someones perspective on this.
Independence:
Damage:
Flexibility:
NOTES / to do:
1. The DK has a lot more HP than the other tnaks, does anyone know why?
2. The DK can switch weapon enchants to easily increase DPS or survivability depending on if he is going to a 5 man or a raid.