how do you handle inquisition /castsequence macro? or do you have it set up in isboxer
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how do you handle inquisition /castsequence macro? or do you have it set up in isboxer
I use the below cast sequence as part of my priority setup, which I'll probably post this weekend.
This is designed to get my holy power up and Inquisition going. Once Inquisition is up, I should have time to chain at least 3 TVs before needing to pop Inq again.Code:/targetenemy [noharm][dead]
/assist party1
/castsequence [@party1target][@target] reset=5 Judgment, Crusader Strike, Judgment, Inquisition, Templar's Verdict, Templar's Verdict, Templar's Verdict
<?xml version="1.0" encoding="utf-8"?>
<Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.Mapped Key</ObjectType>
<SerializedObject><?xml version="1.0" encoding="utf-8"?>
<MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>DPS 3</Name>
<Description />
<Combo>
<Combo>3</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>3</Key>
<Code>4</Code>
</Key>
</Combo>
<Hold>
<Value>false</Value>
</Hold>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>5</ResetTimer>
<ResetType>FromFirstPress</ResetType>
<Mode>OnPressAndRelease</Mode>
<Steps>
<Step>
<Stick>3.5</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Actions>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>General</KeyMapString>
<MappedKeyString>FTL Assist Me</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>WoW Key Bindings</KeyMapString>
<MappedKeyString>INTERACTTARGET</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>WoW Key Bindings</KeyMapString>
<MappedKeyString>Pally Test Interrupt</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>PALLYS Keys</KeyMapString>
<MappedKeyString>Test (3) 1</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>PALLYS Keys</KeyMapString>
<MappedKeyString>Test (3) 2</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>PALLYS Keys</KeyMapString>
<MappedKeyString>Test (3) 3</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>PALLYS</Target>
<Combo>
<Combo>F10</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>F10</Key>
<Code>68</Code>
</Key>
</Combo>
<RoundRobin>false</RoundRobin>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>;</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>;</Key>
<Code>39</Code>
</Key>
</Combo>
<RoundRobin>false</RoundRobin>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>1</Target>
<Combo>
<Combo>Alt+8</Combo>
<Modifiers>Alt</Modifiers>
<Key>
<Key>8</Key>
<Code>9</Code>
</Key>
</Combo>
<RoundRobin>false</RoundRobin>
</MappedKeyAction>
</Actions>
</Step>
<Step>
<Stick>1.4</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Actions>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>General</KeyMapString>
<MappedKeyString>FTL Assist Me</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>WoW Key Bindings</KeyMapString>
<MappedKeyString>INTERACTTARGET</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>WoW Key Bindings</KeyMapString>
<MappedKeyString>Pally Test Interrupt</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>PALLYS Keys</KeyMapString>
<MappedKeyString>Test (3) 4</MappedKeyString>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey></SerializedObject>
</Box>
here is what ive came up with so far if any one wants to look at its work a lot then i planed
so my spam bar i have
f10 judgment
shift f10 exorcism
ctri f10 crusader strike
then there is a do not advance for 3.5 sec
after that it goes to just my inquisition key for 1 sec
and this all resets after 5 sec
my goal for this is to keep my spam keys to a min
/castsqeuence reset=35 (or 65 if you glyph) judgment, crusader strike, exorcism, inquisition, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict, templars verdict
/cast exorcism
would work fine since exo gives HP now you should be using it opposed to waiting 6 seconds for your inq and getting it in 3 instead.