So with ghost wolf being instant cast if you spec for it, is it worth it? I don't really think it would be (considering you waste 7 points to get it) but I am just wondering what you think.
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So with ghost wolf being instant cast if you spec for it, is it worth it? I don't really think it would be (considering you waste 7 points to get it) but I am just wondering what you think.
Nope, the same spec will still apply - 40 Elemental / 21 Resto, giving up too much from either an instant cast spell or Lightning Overload for a speed boost when it doesn't remove snare / can be dispelled and our main fighting style is to bunker down and launch missiles ! :P
Agreed, no way would I get that talent. Insta-ghost wolf could be a great tool for enhancement shaman who want to close the gap to melee range a little faster, but I don't think it will change this lightning flinger's style at all.
4+ Shaman Teams =
http://i183.photobucket.com/albums/x...e_Tank_JPG.jpg
Or, more appropriately:
http://www.sc2blog.com/wp-content/up...09/vikings.jpg
ya, I am not sure what I am going to do with them for pvp. (speaking as a warlock, fighting a enh)
If it doesn't remove snare they will still be slowed by my CoEx, and wasteing mana shifting.
I never knew it was dispellable though, lol.
Also as a side question, when leveling my 4 shaman, I should go for ToWrath right? Stacks, plus it's either stop @ 40 points into ele and start getting resto crap that's useless to me, or get the totem, then respec @ 70.
So get wrath while leveling I expect?
QFT.Quote:
Originally Posted by 'Ellay',index.php?page=Thread&postID=37583#post375 83
Bunker down in your totem farm!
Enhancement shammies are the main people to benefit from this change -- closing the gap is important to them. The only time I'm in GW is when a rogue is around -- can't be sapped when you're a "beast"