Uh oh...
http://www.mmo-champion.com/content/...nce-Gains-1-85
or
http://us.battle.net/wow/en/forum/topic/1253376893
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This is ONLY for mob kills, does not impact quest XP so really this prevents mob camping for easy XP
http://blue.mmo-champion.com/topic/1...nce-gains-1-85
What this does is stop us all from farming WotLK heroics tomorrow to get extra experience.
This. Though based on incomplete data, I still disagree with the change. I mean, anything that alleviates the crowding in the new zones should be a good thing, right? I _liked_ being able to run strat/scholo for XP at 61-65 and build ARgent rep at the same time. Why is that so evil?
/doesn't understand their motivation.
This totally ruins my plans :/ This is worse than butt sects ;( Why on earth would I want to go anywhere near the new stuff for at least a week? I planned to wait for the bugs to be found and fixed and for guides to surface.
I think it is TOTALLY aimed at people grinding WotLK heroics, a side effect would be to keep everyone else in the appropriate level zone.
Think how fast people here on this forum run heroics, some saying they can clear in 10 minutes, multiply that in XP and you start to level above the curve.
there goes "grinding' our groups up. remember to equip the xp boost items you bought for ur lowbies on ur main
will heirlooms work? I know I seen the world's first guy had them on, but thought blizz said they would only work originally to lvl 80?
The WotLK heirlooms only scale to 80th.
And don't provide exp bonuses beyond 80th.
The Cataclysm heirlooms will go from 1st to 85th.
And the guild perks apply to all levels too.
Which can add up to +65% 1st to 80th.
And +45% 80th to 85th.