...For making it easy to decide on what *not* to have for a second team!
From mmo-champion:
Balance
- Solar Beam now affects targets within 5 yards, down from 10 yards.
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...For making it easy to decide on what *not* to have for a second team!
From mmo-champion:
Balance
- Solar Beam now affects targets within 5 yards, down from 10 yards.
Hm, I don't have a druid team, neither I've played a boomkin .. but why does it change so much for you?
Just curious :)
I can definitely see the PvP ramifications of this, not so much PvE
5yds is very, very easy to avoid. A couple steps and you've out ranged the effect.
This change reduces the area of effect by a factor of 4X... It's a bigger nerf than it seems at first.
Well, it was obvious boomkins needed a nerf. So i'm far from surprised.
It's still stupidly overpowered in combination with other druid abilities.
Glyph of Entangling Roots - Reduces the cast time of your entangling roots by 100%.
Talent: Overgrowth - Your Entangling Roots have a 100% chance to root all enemies within 8 yards of the target.
Going to be a bit rough on boxers, but I'm still excited for my druid.
Instant cast roots on a caster, solar beam - can't use immunity abilities while silenced (non-caster excluded of course).
More importantly, a healer could not dispel said roots to get out of the solar beam.
it doesn't matter if 5y or 10y versus a boxer... if you stand together you are toast.
well more and more boxers quitting anyway.
@Alemi:
I didn't realize there was a glyph that reduced the cast time of Root by 100%... That's beyond insane.
Um Boylston, maybe uh I might uh be doing Druids now hmm? Grumble maybe grumble grumble.