-
transmute macro
anyone have any luck with a transmute macro. or actually can anyone look at this and see if it is improvable
/cast Alchemy
/run local s for i=1,GetNumTradeSkills() do s=GetTradeSkillInfo(i) if (s=="Transmute: dreadstone"or"Transmute: Eye of Zul"or"Transmute: King's Amber") then DoTradeSkill(i) end end
/cast Alchemy
/run local s for i=1,GetNumTradeSkills() do s=GetTradeSkillInfo(i) if (s=="Transmute: Majestic Zircon"or"Transmute: Ametrine"or"Transmute: Cardinal Ruby") then DoTradeSkill(i) end end
-
Your enumerating the tradeskill into multiple evaluations I am guessing, print out the trade skull enumeration to screen and it seems you would get multiple results. Just curious is dread stone enumerated 66662 on all your accounts? If so I would just use that in the macro and rid yourself of the loop. Unless you have one character that does deadstones, one zul eyes, one kings amber or something.
-
I never got that to work. I just put in ISboxer on the same key with waiting the cast time of the transmute between presses
Step one:
/run CloseTradeSkill()
/cast Alchemy
/run local s for i=1,GetNumTradeSkills() do s=GetTradeSkillInfo(i) if (s=="Transmute: Cardinal Ruby") then DoTradeSkill(i) end end
/run CloseTradeSkill()
Step two:
/run CloseTradeSkill()
/cast Alchemy
/run local s for i=1,GetNumTradeSkills() do s=GetTradeSkillInfo(i) if (s=="Transmute: King's Amber") then DoTradeSkill(i) end end
/run CloseTradeSkill()
etc.