Resto Shaman and four Combat Rogues
Well simply it would consist of four damage dealing rogues and a single shaman that focuses on healing with added support from different totems. The shaman is good because of main armour, a shield and the good single target and AoE healing it possess.
The totems.
Earth-Tremor/Strength of Earth
Fire-Flametongue/Searing
Air-Windfury
Water-Healing Stream/Cleansing
The totems buff the group and along with the healing, and for the less experience of us, ungodly amounts of chain heal spam the rogues and shaman should hopefully stay in one piece.
The rogues pose a challenge because they are melee, but with recent additions of the interact with target function this has been overcome, another problem is stealth as it slows the rogues down and the follow may break.
The rogues will be combat specced and will most likely use Fan of Knives and Killing Spree to basically unleash huge amount of AoE damage. Not only that but it may be possible using this to have all rogue poisons active on a single person, or a group using this and Fan of Knives.
Image your fighting and suddenly the opponent gets a debuff that…
Deadly Poison-Nature DoT that stacks up to five times.
Instant Poison-Instant Nature damage.
Wound Poison-Instant Nature damage and reduces healing by 50%.
Anesthetic Poison-Instant Nature damage and removes an enrage effect.
Crippling Poison-Reduces movement speed by 70%.
Mind-Numbing Poison-Reduces casting speed by 30%.
mmm…tasty. Yes please.
So after adding those 6 to you rogues weapons you still have 2 weapons free to put emphasis on one effect over the others, or you could simply mix and match to your liking.
So, you run into a room full of the opposition. You throw down your totems, start spam healing and soon enough you have just activated your trinkets and gone and activated Blade Flurry and Killing Spree.
Gratz, you just gave 20 attacks out with both weapons to the room, which in turn trigger an extra attack to a nearby target, which in turn activate all those poisons, and you then finish off stragglers with FoK.
Anyone like my idea?