Quote:
Can someone tell me how much per month it is?
It's either $15 or $15.95 per month (I can't recall for sure), and slightly less if you pay for a longer subscription. Very similar to WoW.
Quote:
Is the group size still 6?
Yes it is.
Quote:
How much does the software cost?
You can generally find an "all in one" pack on Amazon or other retailers for around $25 if you keep your eyes open. That will include the original game and all expansions through the current one. If you buy now, and want the level 80+ content, you'll need to buy the expansion when it comes out next year. Again, very similar to WoW.
Quote:
Does keyclone work with it?
I can't speak to this from experience. I and most other EQ2 multi-boxers around here use InnerSpace. It's a suite of programs available for around $10 every 90 days, and includes some very nice features specific to EQ2. It also works with other games, and wasn't too bad to set up. It's a fairly polished product and is being updated routinely, so that's nice.
I was at first reluctant to use InnerSpace, as in WoW that game was considered a bannable offense. I use Octopus when I play WoW. But SOE, the company behind EQ2, has come out publicly several times in posts saying they don't have a problem with InnerSpace as long as you don't use it to do specific things like create multiple keystrokes from a single keystroke - creation more than simple automation, in other words. See the wiki on this site for more information, which I believe includes some links to the posts from SOE.
In short, SOE is pretty friendly to the multi-boxer crowd. And they should be. We buy mutliple accounts, we tend to complain less than the average player because we're not all bent out of shape about overpowered classes (we just work one into our team), and we have a lot of loyalty because we invest so much time building up our teams.
Quote:
What is a "good" group? I would want ports, sow, heals, mana regen, dps, and tanking.
Well, you're describing what everyone wants in a group :) I currently run a guardian, troubadour, conjuror, warden, mystic, and illusionist. This gives me:
- tanking (guardian)
- dual healers so I don't have to be so exact in my timing and can take on tougher fights (warden, mystic)
- stacking attack speed buffs (troubadour, illusionist)
- 2 mez classes (troubadour, illusionist)
- stacking mana regen buffs (troubadour, illusionist)
- ports (troubabour has an in-zone evac spell, warden has traditional druid ports)
- SOW (don't need Spirit of the Wolf with a bard, who can buff run speeds to very high levels - but I also have a warden and mystic who can cast SoW)
- dps - conjuror, troubadour, and illusionist are my primary dps, although the warden does ok too. The guardian is there just to occupy the mobs; he doesn't do a ton of damage
- I also get a fair number of debuffs (mystic, troubadour) and a LOT of utility spells and abilities that benefit the entire group - things like damage procs on spells and temporary buffs to things like casting speed and reuse speed.
I think many players will tell you a good group will either have a melee focus for DPS or a casting focus for DPS. It's not a good idea usually to mix the two, because the two bard types - troubadours and dirges - complement one of the damage types more than the other. So if you want to play a melee- heavy group, include a dirge to make all that dps much more effective. If you want to play a caster-heavy group, a troubadour can make them all more effective.
A good foundation for a group is a plate-wearing tank (guardian, berzerker, paladin, or shadowknight), 2 healers (fury, warden, mystic, defiler, inquisitor, templar), a bard (troubadour or dirge) and an enchanter (coercer or illusionist). Then, you need a DPS class to round out the group - and that's what may well determine what kind of bard you choose. If you like the sound of a swashbuckler or a brigand, include a dirge. If a conjuror or warlock sound like fun, bring along a troubadour.
Obviously, there are a lot of other factors, and better players than I may disagree - but this is a decent foundation from which to explore and learn the game.
Quote:
Is there a boxer friendly server/guild that is East Coast time?
I can't answer this.
Quote:
Does the RAF still work? I read somewhere that it does not work anymore.
I haven't heard this. If it's been discontinued I haven't seen it. My bonus ran out months ago, however, so I can't absolutely confirm that the program is still available. I would check the EQ2 website.
This board isn't terribly active right now, but was very active just a few months ago - so much of the information here is still VERY relevant and useful. Stuff that's old, as with any MMO, is pretty marginal as the game mechanics tend to change over time. But I would encourage you to read the first several pages of posts in this forum, and check out others' thoughts on group composition, tactics, mutli-boxer software options and setup questions, etc.
I've played MMOs since Ultima Online, including years of EQ1. I've played WoW, 5-boxing it up through a team of level 80s running some of the Northrend instances (nothing heroic). I like both WoW and EQ2, and tend to switch back and forth every 9-12 months. I'm sure I'll play WoW again - but right now I'm loving EQ2. This game has a greater number of classes, which allows for many interesting combinations - and that sixth spot really offers a lot of extra character to your team. Crafting offers many very viable items - my whole team at level 70 wears almost exclusively items I've made. The quests are generally pretty cool, and I really enjoy the atmosphere. I love WoW, too - they're just both very different games.
If you do give EQ2 a try, I hope you enjoy it.