Originally Posted by 'Souca',index.php?page=Thread&postID=194546#post19 4546
Well, mulitboxing for suicide runs would let you take out Hulks and other expensive ships in 0.5 space, which could yield some nice ISK once the word gets out that you can kill a miner before CONCORD does you in. Yuo'd want to have 3-5 characters able to fly destroyers, I'm thinking Catalyst fitted with Regulated Light Ion blasters, Magnetic Field Stabilizers and a warp scrambler. The scrambler is optional, since you shoudl be able to down the hulk before he can align, but the scrambler would also let you get people that are smart enough to pre align. Add in an extra character as a salvager and maybe a looter (will CONCORD kill you if you loot illegally or will you just get an aggression timer?). The upside for multiboxing is that you could form your own gank squad. Destroyers are cheap enough that you could lose 4-5 of them, and you will in 0.5, and you would only need a 15 mil ransom to turn a profit. Also, if you have a character that hands around, but doesn't attack, you would be able to pod the player as well, offering even more potential for profit. I'm of the opinion that if a player turns down a ransom for his ship, you should charge him more for his pod. The cheapest outcome for the victim should always be the one that doesn't require you any risk.
Since suicide ganks are pretty easy to control, I don't think you'd lose anything by multiboxing them. Target. Fire. CONCORDED. Rinse. Repeat.