Throwdown: 4-shamans and a tank versus Mixed group
Given that we've derailed 2 threads on this topic so far, I figure we may as well have a thread actually discussing the issue than spinning off from existing threads.
First things first, I think its best to describe where we're coming from. I have 1 of each class, and I've extensively experimented with them to determine optimal output. The only roles I haven't specifically written macros for are feral druids, holy pally, ret pally, enhancement shaman, arcane mage, and prot warrior, and of those, I don't expect any to be any more complicated than what I've already done for the other classes.
The conclusion I reached through all this observation and experimentation is that the more dynamic your group gets, the more unwieldy it becomes. However, this also comes from my perspective of optimizing every class, with the ultimate goal of making every class play as close to as it would if an individual were controlling it.
Example: You can toss a fire or frost mage in to a group with the intent of gaining the +10% crit chance. This works on the level that you can get the buff fairly easily, but it becomes a good deal more complex as you dig deeper in to maximizing their potential. When classes are balanced by Blizz, they are done so with the perspective that said class is being played by one person who is capable of managing the various cool downs, DoTs, and procs. Their ideal damage is thus based on the difficulty of the rotation as it would be run by a normal player. Now, you can toss a fire mage in to a group and get your two scorches up fairly quickly, but ideal damage suggests that you should also have living bomb and be taking advantage of hot streak procs. Now you CAN spam Frostfire Bolt and keep these other spells out of rotation, but you won't be getting optimal damage.
Some may view this as a challenge, some may view it as an unnecesary overcomplication.
Expound on this situation with multiple DPS classes. If you are looking for a quick way to up your damage, macro-fiddling tends to work fairly well, and requires little initial investment. However, when you're talking 5 different classes, that investment of time and research starts stacking up. In the case of the 4 shaman groups, Fiddling with your dps macro affects all 4 characters, providing a larger buff to group DPS than you get by improving just one character.
Now in the case of everything being pre-set up and if your macros are running as efficiently as you need them, this becomes a moot point. If you're clearing content and achieving goals, optimization and external opinions be damned. If you hit a wall though, there are a larger number of potential factors to be considered in how to breach said wall if you have a multi-class group than a simple tank-4 shamans.
My position is that running a multi-class group is more difficult, and only slightly more rewarding than the simpler but largely just as effective set up of shamans. That said, when people ask for opinions on the subject, I feel it necesary to put forth both the advantages and disadvantages of the respective set ups. The answer isn't as simple as one or the other, but should be tailored to what the inquisitor's goals, aspirations, and values are.
Its not simply a matter of Synergy versus Simplicity, but how much you value either. Cross class groups gain synergy at the cost of simplicity, and core class groups do the opposite. The two aspects are not mutually exclusive, but vary depending on a number of factors.
RE: Throwdown: 4-shamans and a tank versus Mixed group
Quote:
Originally Posted by 'Bigfish',index.php?page=Thread&postID=183120#post 183120
The conclusion I reached through all this observation and experimentation is that the more dynamic your group gets, the more unwieldy it becomes. However, this also comes from my perspective of optimizing every class, with the ultimate goal of making every class play as close to as it would if an individual were controlling it.
I agree that a group gets more complex to manage when adding more different classes, but this is not a difficult problem to overcome and it basically just requires some effort to solve.
So yes, it could be a problem, but it's not a permanent one. Especially because abilities can easily be grouped into categories like: long-term buffs, short-term buffs, single target dps, multi-target dps(perhaps with separate ones for PvP/PvE), etc.
When your keybinds are grouped like this, it becomes relatively easy to fit any character into your setup. The only thing left is to find the correct cast sequences, but they can be easily found online or figured out by yourself.
Quote:
Example: You can toss a fire or frost mage in to a group with the intent of gaining the +10% crit chance. This works on the level that you can get the buff fairly easily, but it becomes a good deal more complex as you dig deeper in to maximizing their potential.
Yes, it requires more work to maximize the potential of your group('cause you have to do it for each class), but this is only a 1-time issue and depending on whether you like to macro or not, it might just as be a positive argument as a negative one.
Quote:
When classes are balanced by Blizz, they are done so with the perspective that said class is being played by one person who is capable of managing the various cool downs, DoTs, and procs. Their ideal damage is thus based on the difficulty of the rotation as it would be run by a normal player. Now, you can toss a fire mage in to a group and get your two scorches up fairly quickly, but ideal damage suggests that you should also have living bomb and be taking advantage of hot streak procs. Now you CAN spam Frostfire Bolt and keep these other spells out of rotation, but you won't be getting optimal damage.
I agree that you can't get optimal damage with cast sequences, but that goes for all classes, not only for multiclass usage.
Even shamans with lavaburst have this problem: when constantly casting onto 1 and the same target it's not an issue, but when you have a situation with cast interruptions and multiple targets, lava burst and flame shock will have to be micromanaged just as well.
Quote:
Some may view this as a challenge, some may view it as an unnecesary overcomplication.
Expound on this situation with multiple DPS classes. If you are looking for a quick way to up your damage, macro-fiddling tends to work fairly well, and requires little initial investment. However, when you're talking 5 different classes, that investment of time and research starts stacking up. In the case of the 4 shaman groups, Fiddling with your dps macro affects all 4 characters, providing a larger buff to group DPS than you get by improving just one character.
At one side you're right, but at the other side: you only gain a minimal set of new abilities each time you gain a level, so it's rocket science to figure out an enhancement for your macros. It is indeed more work, but it's also just a temporary issue.
Quote:
Now in the case of everything being pre-set up and if your macros are running as efficiently as you need them, this becomes a moot point. If you're clearing content and achieving goals, optimization and external opinions be damned. If you hit a wall though, there are a larger number of potential factors to be considered in how to breach said wall if you have a multi-class group than a simple tank-4 shamans.
My position is that running a multi-class group is more difficult, and only slightly more rewarding than the simpler but largely just as effective set up of shamans.
Agreed.
Quote:
That said, when people ask for opinions on the subject, I feel it necesary to put forth both the advantages and disadvantages of the respective set ups. The answer isn't as simple as one or the other, but should be tailored to what the inquisitor's goals, aspirations, and values are.
Its not simply a matter of Synergy versus Simplicity, but how much you value either. Cross class groups gain synergy at the cost of simplicity, and core class groups do the opposite. The two aspects are not mutually exclusive, but vary depending on a number of factors.
So, what I think should be considered is:
Multiclass benefits:
- more buffs (direct or indirect through procs and/or talent tree)
- easier to gear when classes are chosen carefully
(- more macro work (can also be disadvantage))
Single class benefits:
- easier to configure
- less work to put into macros
So overall if you are just learning to multibox, it's probably better to start with less different classes. However, I think the additional buffs that a diversified group brings can be a benefit overall.
Maybe we should make a list of benefits/disadvantages in the topic start?