Title says it all. Just how far has anyone gotten with that line up? How well do multiple voidwalkers with a dedicated healer stack up against a regular tank?
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Title says it all. Just how far has anyone gotten with that line up? How well do multiple voidwalkers with a dedicated healer stack up against a regular tank?
Interesting concept. I think Steph had something similar to this, though I don't see him around much any more. Regardless, there are a number of factors to consider:
Leveling, Voidwalkers will work just fine. Early instances, again, voidwalkers will work fine. As you progress though, they will become less and less able tanks, to the point they may be struggling to tank level 80 instances, if they can at all. Forget Heroics.
That said, there may be some potential in this set up if you utilize Ritual of Doom at 60 and get a round-robin Doomguard going on. They last 15 minutes and have a 60 minute cool down, but with 4 locks, you can always have one up, and they are absolute BEASTS, with amazing damage and tons of HP. They MAY be able tanks in that regard, but I haven't played with it enough to say one way or the other.
The upcoming changes in soul shards should help with Aggro issues, so this set up may work out after 3.1.
If this is what you want to run with, go for it. Just keep in mind you'll be blazing mostly new territory as far as multiboxing group composition goes.
Probably would struggle mightily with Wotlk level instances - heroics I would very much doubt it.
However level them up and you can always swap out a lock and level up a DK tank with them.
If you get one of youre lock to be assigned to just casting Healt Funnel you can tank Heroics if you got the gear for it.
Whit healt funnel VW got 45%dmg reduction + 60% armor reduction so shouldent be to hard.
Seriously? Damn, glad someone knows something about locks.Quote:
Originally Posted by 'X-Ifist',index.php?page=Thread&postID=183125#post183 125
This is one aspect I was considering. I've seen and heard of multiple guilds using a voidwalker with massive i.e. ~70k hp tanking sarth with 3 drakes. I didn't participate in the raid with that set up so I can't say for certain how difficult it would be but it does make you wonder what else those voids could do when speced accordingly. Another thing to be concerned about is the threat generation of the voidwalker. Just how much threat can it put out?Quote:
Originally Posted by 'X-Ifist',index.php?page=Thread&postID=183125#post183 125
:\ not mutch, the first 10 mins of the fight is verry slow, but as soon as the boss get to around 50-60% hp all youre locks can Soulshatter reducing youre threat by 50% giving you a full DPS out the rest of the fight.
3.1 will give desto locks replenishment so mana wont rly be a problem
I did almost all normal BC instances with this composition and it worked just fine. I would run 3 felguards and an imp, pulling out voidwalkers for bosses if needed (most of the time it wasn't). Once wotlk came out I added a tank.
In my opinion I'd guess that 4 warlocks + priest would be able to do all normal wotlk instances just fine, but heroic content (just like in BC) would be out of reach.
It is incredibly nice to have 4 dpsers in a group -- it makes things so much easier. This is what makes 4 shaman + tank groups work so well (in addition to bloodlust).
The more I think about it perhaps this is something that bliz has intended. They have as much as said that pets will be viable off tanks. Add this to the changes with soul shards and it almost begs to have soulshatter cast repeatedly, just as was pointed out earlier. Multiple dots in addition to an essentially constant health funnel will be a lot of aggro to manage though. I'm not sure that soulsahtter will be enough. With a 5 minute cool down you don't have a whole lot to work with unless it's a lengthy fight. The real trouble would be if said mob resisted the soulshatter. You'd have to be fast on your feet to figure something out to keep the warlock alive. With multiple pet tanks you could plan out a strategy that would allow you to switch pet tanks in that event but I think your overall dps would suffer by using that contengency plan. If the cooldown were reduced I think the aggro dump might be a bit overpowered. On the other hand feign death only has a 30 second cooldown.
One other thing to consider is the dps output of 4 locks as opposed to 3 dps of the trinity. With the affliction tree as bloated as it is can 4 locks be managed well enough to put out a comparable amount of dps?
It is incredibly easy handling 4 dpsers and healing. You don't have to worry about tanking at all since the demons just run automatic. This makes micromanaging things like soulshatter and dots a lot easier.Quote:
Originally Posted by 'vic20',index.php?page=Thread&postID=183136#post18 3136
Keep in mind demonic empowerment is up every minute as well.