multibox death knight squad
So there is some talk and debate about death knight multiboxing. I think having 4X death grip could be interesting, also that disc priest could hurt
Another poster also made a point is that tuarens have a longer melee reach.
How viable would this be arena because i could picture 4 Dks just annihilating somebody if done right. I am curious how this would hold out in arena
RE: multibox death knight squad
Quote:
Originally Posted by 'BIGBADPRIME',index.php?page=Thread&postID=160513# post160513
So there is some talk and debate about death knight multiboxing. I think having 4X death grip could be interesting, also that disc priest could hurt
Another poster also made a point is that tuarens have a longer melee reach.
How viable would this be arena because i could picture 4 Dks just annihilating somebody if done right. I am curious how this would hold out in arena
Fear bombs destroy you (unless you go into that ghoul form wich makes you imune) ? So a Resto Shaman would work better in my opinion and you would get Windfury totem.
Groups containing a holy paladin + another healer or alot of casters will be pain.
A priest+holy paladin will bring spirit buff,fortitude,shadow res,blessing,beacon of light and a sacred shield all with 30% dispell resistance.
Add pom,renew etc etc and your shaman/priest will never get trought.
So why is this important?
Well beacuse when you pull a target the holy paladin will have his Hand of protection ready wich negeates all your meele damage. (ofc dots get trought but i doubt thats enough)
Lets take a look at your possible targets:
Warrior: Can intervene and aint easy to burst down while his bladestorm does insane damage, add a shield and it get thought.
Rogue: Clos+Vanish+Sprint+Evasion even thought i cant say if Close removes diseases. They also got the option to not show themself.
Druid: Bearform and barkskin.. Not a bad target if you get them in caster form or cat form but they do have stealth and wont show themselvs if they are the weakest link.
Mage: Frost Nova, Blink and iceblock (an okey target if your teamed with a priest but still not a GOOD target)
Hunter: Since theyr most likley beastmastery they drop a trap and run.
Warlock: A stupid one is easy while one who use teleport will be hard.
Priest: ATM an easy target but we all know how hard it is to kill a Disc priest with decent resillience.
Shaman: Ench shamans should be a free kill while elemental shamans just thunderstorm you in all directions. Cant say im sure about resto shamans..
DeathKnight: Never faced them as meele while some meele say they are free kills, there are others that tells me they are impossible to kill.
Paladins: Could be a decent target with a priest but they DO wear plate and do have the option to equip a shield.