macaroon castsequence issue
i'm getting a corollary issue with macaroon's handling of castsequences which i believe is an actual macaroon bug.
on my drooz, i have a set of HoT sequence keys that are each aimed at distinct targets. the issue, i believe, is that since the spells sequence and reset conditions are identical, macaroon is using a common reference for what should be distinct macros. in practice, this was resulting in all of these sequences iterating as if they were the same sequence.
for example, on my main i have the following macros on two separate buttons:
/castsequence [target=Balsfjord] reset=10 Rejuvenation,Lifebloom,Lifebloom,Lifebloom
/castsequence [target=Cheddam] reset=10 Rejuvenation,Lifebloom,Lifebloom,Lifebloom
and when i'd trigger either button, it would then iterate BOTH. as a cheap workaround, i've made each of such macros have slightly differing reset times and macaroon then updates them distinctly.
as an aside, my tank buddies are generally blown away that we can run whole dungeons healing with HoTs almost exclusively. with my main in boomkin, i can get 15 HoTs on them at once, 20 when i drop into four cow mode (including regrowths and lifebloom stacks).