Ok , so heres my mages castsequence. Its pretty basic, but works
/castsequence reset=8 Arcane Blast, Arcane Blast, Arcane Blast, Arcane Barrage
What i want to do is add an ARCANE MISSLES to the end of that , but i dont know the script, anyone ?
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Ok , so heres my mages castsequence. Its pretty basic, but works
/castsequence reset=8 Arcane Blast, Arcane Blast, Arcane Blast, Arcane Barrage
What i want to do is add an ARCANE MISSLES to the end of that , but i dont know the script, anyone ?
/castsequence reset=8 Arcane Blast, Arcane Blast, Arcane Blast, Arcane Barrage, Arcane Missiles
?
yup, that'd be my best guess. when i use arcane missiles on my mages i use /cast [nochanneled] arcane missiles that way if i spam the button i don't waste mana from double casting it.Quote:
Originally Posted by 'kadaan',index.php?page=Thread&postID=147317#post1 47317
/stopmacro [channeling]Quote:
Originally Posted by 'lexuspartsdude',index.php?page=Thread&postID=1473 13#post147313
/castsequence reset=8 Arcane Blast, Arcane Blast, Arcane Blast, Arcane Barrage, Arcane Missles
try that
Will the /stopmacro work without naming a spell..and actually work for any spell that is being channeled?Quote:
Originally Posted by 'griffin01',index.php?page=Thread&postID=147369#po st147369
I haven't tried this..but it might come in handy somewhere if it really does work.
Yes it does, using this a few month on my warlock and spriest.Quote:
Will the /stopmacro work without naming a spell..and actually work for any spell that is being channeled?
Awesome, I already have many evil plans for new macros! :)Quote:
Originally Posted by 'olipcs',index.php?page=Thread&postID=147456#post1 47456
I would recommend adding the nochanneling mod. I use it on my SPriest macro so I can spam my DPS macro for all my toons and not interrupt Mind Flay.
/castsequence [nochanneling] reset=8 Arcane Blast, Arcane Blast, Arcane Blast, Arcane Barrage, Arcane Missiles
Not sure if that is why you put in the /stopmacro [channeling] line for?
The only issue with the reset is if you can get to arcane missiles portion of the macro before the 8 second reset.
Three spells cast, plus 4.5 seconds of GCD, before getting to the arcane missiles.
Valid reset conditions are:
x, where x is the number of seconds after the first cast before the macro resets.
target, where switching targets resets the macro.
combat, where ending combat resets the macro.
modifier key, where alt/shift/ctrl pressed with the macro resets the macro. Note use reset=alt, not reset=mod.
You can include multiple conditions for reset such as reset=combat/target/10/alt, and it will reset if any condition is true.