Looting, Click-Casting, & Movement (NOT usual questions)
Hello Dual-Boxers! I've been reading your guides & such for a few weeks now, and I've got a leaderless system for 2 mages going on one PC with hotkeynet. Very slick, and I plan on making yet another guide about it later if that's useful. By happy coincidence, I also need to take classes on Lua for a work project, so this Christmas you might see some dev work from me - I'll be looking to combine Jamba with Multiboxer's trading functionality with that Examiner mod into one mod of awesomeness. We'll see :P
But on to the questions! I've got a PiP setup for the 2 mages on one screen, and I have hotkeynet set the main to 3rd-person and the PiP to 1st-person when I switch. Currently I have the Loot to FFA option on in Jamba, and just do everything that way. But I've heard there's a way to opt-out of loot on your slaves and use master looter, so you don't have to switch characters to distribute greens etc, but still loot everything below threshhold on main. There's options for that in Jamba, but how does it work? Does anybody use that system of master looter?
Second, I haveboth the main and the slave set to the same aspect-ratios, but when I clickcast, the mouse is typically not in the same proportional section of the screen - clickcasting in the center of the main will click in the slave off-kilter a bit, and I have to play with it to click my questgiver or whatnot. Does anyone have similar problems with clickcasting? Maybe it's a problem specific to hotkeynet.
Third, I use a /follow on whichever character is the slave ATM, but I've seen people use finer methods of having both characters move in sync. From what I've read here this only works to a point, but I havn't seen any actual implementations. This would be REALLY useful in combat - eg, when I frost nova on my alt I have to be very careful with timing or all the mobs are outside the radius >< Does anyone use that or is it as infeasible as it's made out to be?
I realise this is a lot of stuff I'm asking, sorry about that. On the other hand, feel free to mock my massive incompetence if I've missed something! Thanks :)
RE: Looting, Click-Casting, & Movement (NOT usual questions)
Quote:
Originally Posted by 'crazedfred',index.php?page=Thread&postID=143722#p ost143722
Second, I haveboth the main and the slave set to the same aspect-ratios, but when I clickcast, the mouse is typically not in the same proportional section of the screen - clickcasting in the center of the main will click in the slave off-kilter a bit, and I have to play with it to click my questgiver or whatnot. Does anyone have similar problems with clickcasting? Maybe it's a problem specific to hotkeynet.
HotkeyNet gives the user a choice of five ways to position the cursor. By default the position is proportional. I'll explain what that means with an example. If the real mouse cursor is 45% of the way across and 37% of the way down in the foreground window, the broadcast clicks will occur 45% of the way across and 37% of the way down in the other windows. The aspect ratio of the windows (as opposed to the in-game resolution setting, and I'll explain this distinction in a moment) doesn't matter because the horizontal and vertical percentages are treated separately.
There are two reasons why this doesn't always give satisfactory results. (1) Toons, NPCs, etc., aren't always placed at the same relative positions in their windows. (2) The WoW client draws buttons and other doodads at different relative positions and different relative sizes depending on the in-game resolution setting. Note that the in-game resolution setting affects the aspect ratio but it's not the same thing as the aspect ratio, because you can also change the aspect ratio by dragging the edges of the window. As long as two windows are set to the same in-game resolution, click broadcasting on buttons and other doodads will work even if you've dragged the windows into different shapes.