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Hunter Macro problem
I tried to make a cast sequence that shoots serpent sting, than arcane, than steady shot... i put the reset in there so it would only go back to serpent sting and arcane shot after the sting wears off and the arcane cooldown is up. however with the macro i wrote, it only shoots serpent sting, and does not use the others... any advise?
#showtooltip
/castsequence reset=15 Serpent Sting(Rank 9), reset=6 Arcane Shot(Rank 8), Steady Shot(Rank 1)
edit, the smiley face keeps popping up when i put 8 and ) together... so it is rank 8 where the smiley is.
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No wonder this isn't working.
- Smileys: under the textbox you have "settings", here you can turn off "Enable smileys in this message".
- Don't add the rank for spells.
- You can only have 1 reset, so.
/castsequence reset=15 Serpent Sting,Arcane Shot,Steady Shot
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1. Thanks!
2. Thanks!
3. Good to know!
and you have been a fantastic help, thanks a ton!
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/castsequence reset=15 Serpent Sting,Arcane Shot,Steady Shot
add the cast times of Arcane Shot,Steady Shot then add more till yeh get as long as yeh Serpent Sting
it gonna look something like this
/castsequence reset=15 Serpent Sting,Arcane Shot,Steady Shot ,Steady Shot ,Steady Shot ,Steady Shot,Arcane Shot,Steady Shot ,Steady Shot ,Steady Shot ,Steady Shot
Arcane Shot has a 6 second cooldown