Any issues with 5 Shammies after patch/expansion?
I have heard that one of the things that is great about 5 shammies is that some of the things stack... Totem of Wrath for one. But my understanding is that after the patch they are changing a lot of things, including changing totem of wrath to a simple +spell power buff with no +hit. I am not even sure if that totem will stack anymore. Does anyone know about this or other changes that may impact the viability of a 5x shaman team?
For example this would mean no more rotation on 5 Heroisms:
Quote:
Finally, we have modified Heroism and Bloodlust to affect the entire raid. However, all affected raid members will be unable to cast or benefit from Bloodlust/Heroism for 5 minutes.
and
Bloodlust: Cannot be recast while caster has Sated debuff, and those with Sated debuff cannot be affected by it.
RE: Any issues with 5 Shammies after patch/expansion?
[quote='wizofid',index.php?page=Thread&postID=13070 9#post130709]I have heard that one of the things that is great about 5 shammies is that some of the things stack... Totem of Wrath for one. But my understanding is that after the patch they are changing a lot of things, including changing totem of wrath to a simple +spell power buff with no +hit. I am not even sure if that totem will stack anymore. Does anyone know about this or other changes that may impact the viability of a 5x shaman team?
[/quote]The topic has been covered several times, but to recap: ToW won't stack and it isn't really a nerf as far as crit vs. spelldamage (see [url='http://www.dual-boxing.com/forums/index.php?page=Thread&postID=128258']ToW math[/url] ), untill you hit 2100ish spelldamage. And that isn't even including the 3% crit debuff. As for the +hit part, remember that the hitcap that is usually discussed relates mostly to boss-level (73) mobs, which you'll rarely be facing as a 5-man team.
As for back-to-back heroism, ask yourself how often you really need it? Not once have I needed to cast heroism back-to-back to down a boss.
The most significant impact, as far as wotlk-reports go, is the tanking viability of elementals, which hopefully will be fixed. The bigger problem is the coefficient-nerf on lightning, but that can be countered by adding a lock or a druid to your team (CoE or Earth and Moon).