At this point, Macaroon is just about as functional as Trinity Bars. Almost every Trinity Bars feature is in Macaroon and the configuration "feel" is almost identical but with a superior, easier GUI.
Come release, I will decide what I will do then. As of right now, the "spirit and soul" of Trinity Bars exists in Macaroon, but with a much better framework. The troublesome functions are gone, and everything works like a well-oiled machine.
Really, at this point, it is just a name. The only major thing Macaroon does not have are buttons that can be set to "spell", "item" or "slot" and it's own skinning engine. However, I have found that those buttons are really redundant when a button can be set to "macro" and perform the same function (buttons that are not based on action ID's). And I am seeing how well Button Facade works out as a skinning engine.
I have already done an experiment where I renamed the files and replaced every instance of "Macaroon" with "Trinity", and everything worked perfectly. So, again really it is just a name difference
http://s.wowinterface.com/images/sty...lies/smile.gif
Either way I go on the name,
there will have to be a conversion process from Trinity Bars 2.0 to the new bar addon. Since the data is so similar, making a "converter" addon should not be an issue. Even if there was no Macaroon, I would be working on Trinity Bars 3.0 and there would have to be an upgrade process anyhow, as WoW 3.0 changes how buttons/bars are handled with a much improved framework.
So, Macaroon is for all intents and purposes, is Trinity Bars 3.0. I just have to decide on a name
http://s.wowinterface.com/images/sty...lies/smile.gif