Racial Changes coming with WotLK
Sorry if someone had already posted it but I looked and hadn't noticed that someone had. Anyways, Alliance are basically getting buffed and Horde nerfed x.x Well, minus Trolls, they're about the only ones getting a buff. I was reading up on the WotlkWiki site and saw this on their front page.
More Patch 8905 Changes - 09/06/08
Changes to Racial Abilities
Orc:
- Hardiness now reduces the duration of stun effects by 15%
Troll:
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
- Berserking: no longer has an activation cost of energy/rage/etc
Draenei:
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%
Dwarf:
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%
- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.
Undead:
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)
- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).
Night Elf:
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%
- Nature Resistance: reduces the chance to be hit by Nature spells by 3%
Tauren:
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear
- Nature Resistance: reduces the chance to be hit by Nature spells by 2%
Gnome:
- Escape Artist: the freeing effect can no longer be resisted
- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%
Blood Elf:
- Mana Tap: ability removed (partially integrated into Arcane Torrent)
- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)
- Magic resistance: (unknown, possibly reduces chance to be hit by all spell schools by 1%)
Human:
- Perception: changed to a passive, now grants one character level of passive stealth detection
- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown
- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)
- The Human Spirit: spirit bonus lowered to 5%
So, what do you all think about this? I personally hope they don't do all these changes... but if they do I am seriously going to have to consider going back to Alliance :S