hi guyz i been looking around to come up with a solution to counter hex on my paladin who is boosting my 4X shamans, seems a real pain when i mass pull ;(
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hi guyz i been looking around to come up with a solution to counter hex on my paladin who is boosting my 4X shamans, seems a real pain when i mass pull ;(
I'm at the point with ZF where i only do the first 3-4 pulls over and over again (go out ans reset).
But I'm using a 70 Mage to boost, most of the time I can kill them fast enough they don't hex me.
I found ST to much work for low amounts of mobs (some will reset..)
Grounding totems > hex. ;)
The solution to hex is to not pull the Shadow Hunters :)
BAH! Heresy! KEEL DEM ALL!Quote:
Originally Posted by 'Stabface',index.php?page=Thread&postID=105840#pos t105840
Actually the battle cry of the booster is "KILL 12 MINUTES" :)
when u get many casters in the pack i dont think the grounding totems will last long :(
Put your grounding totem on a round robin for ZF. Pull mobs, hit grounding for first hex, after that is done, hit again. Or just drop all 4. Another thing to try is range. XP range outweighs spell casting range. so drop tots, move group back, pull with pally. Bubble out if needed.
Well, like I say, just to not pull the Shadow Hunters is the best way :)
But if you want to anyhow, it's really no problem, I'll show you exactly how to get the skills to deal with both the Hex and with the Healing Ward Totem. You can pull as many Witch Doctor and Shadowhunter as you like, even the whole of ZF if your gear is good enough, no problem.
Its going to be like you're playing the game at a whole new level. :)
Video is uploading to my GameVee profile right now.
http://www.gamevee.com/user/Stabface
you rock stabface :thumbsup: