RE: Shammy DPS for Heroics
Quote:
Originally Posted by 'schlange',index.php?page=Thread&postID=104092#pos t104092
My tank is now just about 485 on defense. So he is almost ready to try heroics. I still need more health and armor on him however.
Go to netherstorm and get Dabiri's Enigma through the quest chain. Trinket with +26 defense rating, much better than the Charm for use:+dodge you've got equipped. The rest of your gear is very similar to mine, you just need to work fully gemming out and enchanting your gear.
Here's the main things I see you're missing:
- Gem your gear.. +defense, +stamina..
- Enchant your gear.. cloak, +defense on bracers, +stamina on boots/shield, heavy knothide armor for +stam to gloves, +100/150 hp on chest, helm glyph (whatever you have rep for..), clefthoof leg armor for +stam/agi.
- Dabiri's Enigma trinket.
- If you don't have them yet, go back to netherstorm for the Nexus-Guard's Pauldrons.. I prefer them over the warchief's mantle, but they're very similar and will save you from needing to gem your mantle. Block rating & block value instead of parry is a decent plus, and +agility instead of strength also helps. You lose the two gem slots, so if you're not using them, the nexus shoulders are easily better.
- CE/LC/KoT Rep to revered will help out.. there's some decent rep loot available that are improvements to what you already have for damage mitigation.
The main goal now should be damage mitigation. 490 defense will make you uncritable, but 102.4% mitigation only applies to crushing blows if a mob is lvl 73. However, you still want a lot of mitigation to push more regular hits off the table. Also, remember positioning. Enemies attacking from behind you get to ignore your dodge, parry, and block mitigation, which means that opens up the amount of hits that aren't blocked/dodged/parried significantly...
Your spell damage is fine, mitigation could use some improvement, and then all you need is stamina. As for talents, you're very heavy into damage mitigation, but have you considered improved seal of crusader instead of improved judgement? That's another +2-3% crit from your shammy spells - very helpful in boss fights. I tend to feel improved judgement is better for ret pallies who need the dps boost of raining as many judgements as possible. I believe there's a breakdown of One-handed Weapon Spec vs Reckoning somewhere on the tankadin site or wowwiki.. I'd rather have Reckoning most of the time.