• luxlunae

    by Published on 05-12-2019 01:16 PM     Number of Views: 2969 

    I built my new computer (first in six years) last month, so I'm finally able to comfortably multibox for the first time in years. I spent a couple of days finishing out my golden drainy rep (whatever they are called, I refuse to learn) and started a pretty simple team, three mages a priest and a prot paladin. Overall it has been great!

    I was a bit afraid after the leveling nerfs we saw last year* but 20 - 60 felt just about right. I quested out two zones that I needed the achievements for and hit all of my favorite dungeons just about once, skipping out on the pain of blackrock mountain dungeons entirely except for one dip in to kill the emperor.

    Overall they were easy enough, but with usually a death or two to keep me on my toes (Stratholme dead side and that damn Dire Maul captain were pretty long and brutal). This didn't lead to despair, however, it felt about right because it forced me to keybind more heals and tweak up some cooldown macros.

    The one thing that doesn't feel fun anymore, is alas, professions. Heirloom gear takes up all of the slots that I used to supplement joyfully from a tailor or JC, and enchanting just feels incredibly weak and slow to get there (I also didn't realize how seldom you get to trade things to an enchanter now, without rolling). I grabbed skinning on my

    *Last year might be any time since 2015 in my brain. PS, the "Manage Attachement" button does not seem to work on Hence the image spam at the bottom!

    Interested in trying ISBoxer? Use my referral link or the code #6653-luxblog and we both get some extra time if you decide to sign up!
    by Published on 10-01-2018 04:40 PM     Number of Views: 4560 

    Most of the classes bring a little something to a multiboxing team. Mages are probably the best with their ability to port the team everywhere, but priests bring levitation to let you jump down without wasting gliders, death knights and their water walking are useful in river and swamp heavy zones, and of course warlocks and shaman can give the team great wipe recovery. Until this week I never thought of druids as especially useful, but all that has changed.

    I own the two person rocket mount (and the three person vendor mounts as well, although I never use them for carrying myself around) and as I started this dual-boxing team, made up of my usually-main priest and my second account enchanting alt, I found myself really unexcited about the rocket on the ground. It's fine in the air but I dislike how it moves greasily sliding over hills and roads. I decided to just do regular mount + travel form, but as I was trying out different of my favorite mounts (what about the zhevra? I haven't used it in years! or maybe the rarest mount I own, the funny looking green strider) I accidentally hovered over my second toon and I realized--you can ride a druid! The druid is my favorite kind of mount, beautiful, beautiful moving, and INSTANT CAST.

    So far this is my favorite (multiboxing) thing in the expansion. You can even use the wild charge talent to get a tiny speed boost and not dismount your other toon! Have you discovered any convenient class-related tricks lately?

    Interested in trying ISBoxer? Use my referral link or the code #6653-luxblog and we both get some extra time if you decide to sign up!

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