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  • Guide: Trinity Comp (Tank/3x BM Hunter/Healer

    This is an overview of the comp and the strengths it brings to your team. There's a few secrets in here on why this comp is so good that I haven't openly broadcasted before.

    I hope it helps you narrow down your team or find one you enjoy.





    Primary strengths of this team: Constant DPS even while moving, amazing utility and very defensive healing and strong damage stopping cooldowns in situations where mechanics were missed or getting overwhelmed.
    In BFA Season 4 I've done up to a +15 Mythic for PvE, fully cleared both horrific visions on a 5 mask and successfully raided current content with it. It is very well rounded for any task.

    Weaknesses: It is not suited for PvP at this time, due to /follow.
    This article was originally published in forum thread: Guide: Trinity Comp (Tank/3x BM Hunter/Healer started by Ellay View original post
    Comments 32 Comments
    1. Svpernova09's Avatar
      Svpernova09 -
      fantastic! I've always loved the trinity comps
    1. Lyonheart's Avatar
      Lyonheart -
      Thanks for this! I have been "wasting" a GCD on the pet heal! I'm sure that will improve my hunter DPS a lot. I am so used to my paly tank healing himself with HotP..but its better to save it for "oh shit, someones about to die!" moments! I have not played this comp a lot because i have not had any ambitions to do high mythic+ this expansion. It was more fun gearing up via weekly conquest rewards for me. Mostly due to being busy at work. But this will help dial them in a bit! I still need to set up the freezing trap in isboxer like you!
    1. daviddoran's Avatar
      daviddoran -
      Thank you for the bit on the pet heal. I checked my GSE macro that I got from wowlazymacros and found it was set to heal the pet, so I changed that to focus, as I already have the tank focused for misdirect.

      I might have to look into that ISBoxer step macro, to make it more controlled as you have it, rather than relying on GSE to fire it off whenever it gets the chance.
    1. slapkey's Avatar
      slapkey -
      I heard you say in a recent VOD that you switched from GSE to native ISBoxer for your DPS rotations. Could you show how you did that with you hunters? My current one just mashes a bunch of abilities and I'm sure I'm leaving a lot of DPS on the table.
    1. kate's Avatar
      kate -
      Quote Originally Posted by slapkey View Post
      I heard you say in a recent VOD that you switched from GSE to native ISBoxer for your DPS rotations. Could you show how you did that with you hunters? My current one just mashes a bunch of abilities and I'm sure I'm leaving a lot of DPS on the table.
      Ditto! Mine is functionally equivalent to having a popsicle stick taped to my number keys. I'd love to see what someone having more success is using.
    1. Ellay's Avatar
      Ellay -
      I made a short video showing it that will be up tomorrow. Heres the link https://youtu.be/l0kOP56y0mU
      but I'm extremely happy with Isboxer performance over GSE, as well as just using Isboxer for everything now instead of ingame macros for anything.
      It seems to be a lot more fluid and I have no idea why but it's a good thing!

      I've slowly moved everything over and I bet Mirai has a really good video on this already so mine will probably butcher the right method.
    1. nodoze's Avatar
      nodoze -
      I really liked this. What changes do you think you will make for ShadowLands (if any)? I heard that BM Hunters were no longer the 'hard carry" in ShadowLands like they are in BFA but I was hoping 3 BM Hunters with Spirit Pets are still strong (especially for a boxer).

      Assuming 3 BM Hunters with spirit pets are still viable which Tank and Healer combo do you think are best for these 3 DPS in ShadowLands?

      I realize it is still early but was watching some vidoes on early rankings of best tanks and healers for shadowlands and it got me thinking about your team.
    1. Ellay's Avatar
      Ellay -
      It's still really early, to tell but I would say all are viable options.

      My goal is to level every tank/healer and then test them out for us. For myself Prot Paladin / Resto Shaman is my style and they are staying similar to what they are.
      If you get a Resto druid working though (this is technically the strongest healer for our layout due to being able to heal while moving), your options for Tank really open up to your liking, which I would then pick something like a DK or Brewmaster. DK for that self carry potential and Brew because you literally spend 0 focus on it for being almost 100% optimized from their easy rotation.
    1. nodoze's Avatar
      nodoze -
      Quote Originally Posted by Ellay View Post
      It's still really early, to tell but I would say all are viable options.

      My goal is to level every tank/healer and then test them out for us. For myself Prot Paladin / Resto Shaman is my style and they are staying similar to what they are.
      If you get a Resto druid working though (this is technically the strongest healer for our layout due to being able to heal while moving), your options for Tank really open up to your liking, which I would then pick something like a DK or Brewmaster. DK for that self carry potential and Brew because you literally spend 0 focus on it for being almost 100% optimized from their easy rotation.
      That sounds consistent with what I was thinking after listening to the early rankings of both Tanks and Healers... I really look forward to hearing your thoughts from a multiboxer perspective after you try various.

      In Vanilla i wasn't really boxing (just running 2 clients with no tools) but from BC->WoTLK I had every class capped and tried multiple different 5box and 10box teams and really liked Paladin Tank+4 Shaman though I also liked to solo with my Hunter from time to time.

      Historically for non boxing mains in Raids I like to main Healer and sometimes tank so I tended to like Paladin mains (Paladin be non-boxing raid Healer and dual specs to tank in my 5box or 10box team). Being able to do multiple roles from a main that includes both Healing and at least off tanking also helped me gravitate to Druids in addition to Paladins. With the above in mind I generally prefer to main Hybrid classes and gravitate towards the ones that can do Tank, Healer, & DPS roles...

      The above being said, seeing in the ranking videos that Paladin Healers now need to run in melee range attacking to be optimal I am thinking that doesn't fit my playstyle even when just playing 1 client and certainly not when multi-boxing... I was initially glad to hear that Paladin tanks were early ranked fairly high but then was a little discouraged to hear they are relatively kinda the "Glass Cannon" of tanks which also concerns from a mult-boxing perspective so I am thinking of not maining a Paladin if I go ShadowLands... When boxing I prefer my tank to be able to face tank as much as possible and be more on the survivable side than high DPS side.

      After watching both ranking videos (and multiple others spotlighting various classes) I was thinking of maining a Druid healer for progression raiding (and 5box healing when not raiding) and maybe DeathKnight (Blood) would maybe be the best choice for me for a dedicated 5box tank without any other input (I do really like Shaman Chain Heals but was thinking Druid mobility and hots and AoE may be best for me plus druid opens up 4 roles for a main even if it doesn't perform great in all 4 roles). I agree that BrewMaster also sounded like a good option but I just can't yet conceptualize Monk Tanks as I stopped playing full time after WoTLK & a little Cata. I resubbed at least briefly for most of the expansions to try them but pretty much skipped monks and pandas in general... I never really mained a DeathKnight for tanking but did do all 3 DK specs back in the day and mainly played them for PVP (4DK+Paladin) until that got nerfed... I did like DemonHunters and a DH tank sounded good if running 3 ranged magic DPS but I really like the idea of the 3 BM hunters for me...

      Anyways those were my initial thoughts. I really liked your video and thanks to you am thinking of doing 3BM Hunters+Tank+Healer for ShadowLands since I have my account subscriptions active for Classic Warcraft already...

      For reference, in case it helps others, the videos I watched are (I don't know if these are the best):

      Early ranking of 6 Tanks for ShadowLands
      Early ranking of 6 Healers for ShadowLands
      Discussion between 2 raiders choosing a ShadowLands class to main

      Otherwise I also watched yumytv's more in depth review of each healer and some other random videos but those 3 were the main ones that stick out in my head as the most helpful...

      Thanks again and please report back your thoughts on combos after doing some testing.
    1. Feint90's Avatar
      Feint90 -
      DK and monks are both good picks I think.

      DK's always a strong pick because of the self healing and with the return of AMZ you have a good party wide magic defensive + he gives a battle rez (which is important to consider if you don't pick druid healer or run boomkins).

      I do see Monk pulling ahead for a hunter trinity comp, especially if you run a druid healer (because of the brez). Because of the way monks stagger damage and the fact that you have 3 spirit beast heals (+ potentially druid resto affinity passive) that can consistently reduce the stagger on your tank (or burst if you combine them), you will have very consistent tank damage. Another bonus for the Monk is the 5% physical damage debuff he brings which if you run hunters, is a straight 5% damage increase for each hunter. I also see it as a bonus if you run a druid with a monk is that they share the same armor so you can easier trade gear between them and put the gear where it is most useful (within the boundaries of personal loot rules of course). Of course Monk is a slight gamble because he is currently broken and they might just nerfhammer him into the ground.

      Personally like DH tanks but they have too many gaps in defensive to be stable (which if you run 1 character is fine, but not for multiboxing).
      Paladins are strong picks with dps that exceeds some dps classes but they have a few changes that I dislike (like the nerf to their big heal).

      Healer wise shaman becomes an extremely strong pick if you choose not to go the hunter route with the nerf to bloodlust scrolls. And since as a multiboxer you don't have people scattered too much you won't lose out on the weakness of shamans. This becomes especially true if you have secondary healing capabilities on your tank and DPS to offset potential weak single target healing.

      Druids are a good pick and if you can get the HOTS rolling (which someone made a topic about on these forums not too long ago explaining how) then you are golden. Only questionable part here is mana usage (is that still a thing?)

      I am really looking forward to Shadowlands. With all the changes going on I might step away from 5x Druid and go BrewM/Hunters/RDruid (I always main a Druid), but time will tell.
    1. Ellay's Avatar
      Ellay -
      Thanks for those references to the links Nodoze, will be checking their ranking systems. I have seen some of Yumytv's content as well and would recommend.

      Also to note the monk passive for 5% physical has gotten nerfed to 3% as well as the Demon Hunter magical also being 3%. So it's still good just not as strong.

      War Scrolls are also leaving, and the Priest/ Warrior / Mage buff has gone from 10% to 5%.
    1. nodoze's Avatar
      nodoze -
      You all rock. Such great info for pre-planning and thinking about some ShadowLands fun. Be aware that I haven't really played much retail since WoTLK so things like stagger and monks are still foreign to me (pun intended). I did like Legion somewhat and did DemonHunters to cap but not much else. That being said BrewMaster sounds interesting and I am willing to learn the various options and work to catch up so maybe that will be an option for me...

      Would Druid Tank have any advantages with 3Hunters and any healer (RDruid or other healer that favors Guardian Tank+Hunters) over other tank options?

      I am aware that Druid Tanks are currently expected to be lower tier in ShadowLands but didn't know if Druid Tanks somehow put the hunters/pets on turbo (like Leader of the Pack used to) or the spirit pet healing helps overcome their expected deficiencies. I think one change is that instead of the current BFA self healing Druid Tanks move to have more healing received bonus so maybe that would actually play well with regular HoTs from 3 spirit pets and heals from a Healer.
    1. Ellay's Avatar
      Ellay -
      I'm unfamiliar with the movement healing - will have to research that.
      There isn't a whole lot of benefit for the Druid tank besides that they are pretty sturdy but still take chunky damage.
      They need their defensive ability rolling (Iron Fur) and it settles in, but prior to that they can get spiked for damage. Their rotation is also very simplistic.

      The reason they are used in our comps is to just make it 5x Druids and much more simplistic for other side advantages such as the entire team can then go cat form and stealth/skip certain packs of mobs. Hypothetically it also provides a brez, but it's risky since your tank would need to shift out of bear to get it off.
      If it wasn't for the sake of having 5x of the same class. I wouldn't be on Guardian Druid. Instead I'd go.. I'm not sure but not druid
    1. Feint90's Avatar
      Feint90 -
      One of the biggest problems with druids is actually that they add very little to your party other then Brez (Also I am fairly sure that Bear can cast Brez from bear form but correct me if I am wrong here) and the added benefit they do bring is best covered by a resto druid because of how strong their healing is. This is also the reason why Feral is considered a bad pick in solo play, even though DPS wise they are slightly above average, boomies just bring slightly more to the party so they generally get picked (and don't take up a melee slot).

      So no, bears don't actually add very much to your comp unless you are running 5 druids like Elay said.

      The change to the frenzied regen for bear is a slight nerf if your focus is DPS but I don't see that being an issue at the start anyway since you most likely won't get much DPS in on your healer. Problems with bears is that they nerfed rage generation so they get fewer Iron Fur's rolling in comparison to now (even if you exclude stat stacking). Even more so with the lower haste we have at the start of the expansion but I still think bear is middle of the pact (above warriors and for multiboxers, also above DH).

      For trinity I think Paladin, DK and Monk will be top picks. Warriors are just in a very bad place, bears don't give you any benefit other then bRez (which you can get elsewhere) and DH have too big of a gap in their defensive skillset to make them stable tanks (which like I mentioned may not be a problem as a solo player, but a multiboxer faces different issues). The actual choice for tank will depend partially on your healer and of course whatever you like playing.

      I was not aware they also nerfed the DH/Monk debuffs (I checked wowhead but they still showed 5%). This does make a minor change though because of how much dmg a paladin can currently push out, you have to offset the damage if you want to optimize (is 9% hunter dmg vs difference paladin > whatever you want to pick).

      Ofcourse this will be very minor in throughput so pick whatever you enjoy most considering most people drive from their tank.
    1. boxblizzard's Avatar
      boxblizzard -
      I have a hunter setup like this in classic that seriously delivers the all-moving damage and on demand burst with ae, it’s a powerful setup but my problem is PvP and had to abandon the team only because of IWT fading target problems.

      if someone has a solution with camera angles snapping into facing assist etc that would be nice? I would go back to this team immediately as I know the team is solid and a strong pve+ I hope PvP if they IWT issue is resolved,
    1. nodoze's Avatar
      nodoze -
      Great info. My head is swimming (in a good way) trying to think through all the options.
      Quote Originally Posted by Ellay View Post
      ...5x Druids and ... the entire team can then go cat form and stealth/skip certain packs of mobs. ...
      This part in particular triggered some Night Elf Hunter memories...

      In BFA if your 3 Hunters are Night Elves can you still alternate ShadowMeld and Camouflage to essentially have perma stealth on your Hunters and thus bypass packs or what not?

      Not saying that niche case would necessarily compel me to have a Druid be my primary 5box tank but if I was already running as my raiding Main a Druid Healer + 3 NE Hunters + Monk/DK/Paladin it could maybe be worth it to have an alternate Druid Tank in the stable for any content where stealth bypasses really helps.
    1. Feint90's Avatar
      Feint90 -
      Quote Originally Posted by nodoze View Post
      Great info. My head is swimming (in a good way) trying to think through all the options.This part in particular triggered some Night Elf Hunter memories...

      In BFA if your 3 Hunters are Night Elves can you still alternate ShadowMeld and Camouflage to essentially have perma stealth on your Hunters and thus bypass packs or what not?

      Not saying that niche case would necessarily compel me to have a Druid be my primary 5box tank but if I was already running as my raiding Main a Druid Healer + 3 NE Hunters + Monk/DK/Paladin it could maybe be worth it to have an alternate Druid Tank in the stable for any content where stealth bypasses really helps.
      Pretty sure that is possible. For dungeons/M+ though you will rarely need to be in stealth for more then 1 min since you still need to kill packs for percentage for dungeon completion. One bonus with the this is that you can cast traps from camo so if a pack is potentially not skippable, you could throw a trap at it to reduce pull range and walk by them then, druids can't do that.

      Shadowmeld is just OP and is used to do skips by MDI players on a lot of team comps.

      Quote Originally Posted by boxblizzard View Post
      I have a hunter setup like this in classic that seriously delivers the all-moving damage and on demand burst with ae, it’s a powerful setup but my problem is PvP and had to abandon the team only because of IWT fading target problems.

      if someone has a solution with camera angles snapping into facing assist etc that would be nice? I would go back to this team immediately as I know the team is solid and a strong pve+ I hope PvP if they IWT issue is resolved,
      I don't really understand the problem you are describing here. IWT Fading targets? As in, they get out of range of your view settings so they disengage? Because that is normal and I think upping your view settings can increase that. You can snap your camera, Elay has a video on it explaining how he uses it for herbing: https://www.youtube.com/watch?v=zZBLAHJYPTk
    1. nodoze's Avatar
      nodoze -
      Quote Originally Posted by Ellay View Post
      Thanks for those references to the links Nodoze, will be checking their ranking systems. I have seen some of Yumytv's content as well and would recommend. ...
      Heads up just in case you haven't been able to keep fully up that Blizzard did some balancing to try to tweaks Tanks and Healers some.

      Here is Yumytv's overview of the most recent Tank & Healer balance changes.

      Sounds like the nerfbat hit Disc Priests, Vengeance, & Brewmasters the most but if I understood correctly Brewmaster may still be in the top tier with stagger (especially with 3 spirit pets continuously helping him).

      From the options that I was thinking about healer-wise it sounds like Shaman got a slight lift and Druids were maybe surprising not nerfed so still on top.

      Sounds like the both the previously lowest tier Tanks (Warriors & Druids) got some lifts and Warrior is better than it was and maybe niche OP for some encounter mechanics but Druid Tanks maybe didn't get enough and still aren't where they would need to be.

      DK wasn't mentioned (at least I don't remember hearing about it) so I guess it remains in the top tier mix but maybe more importantly it sounds like Paladin got some good tweaks and is much less of a "glass canon" which was music to my ears (since Vanilla my mains have been typically Paladins with Druids alts and always a Hunter for solo stuff)...

      My head is still swimming with everyone's great input (my brain trying to think though all the permutations of pros/cons and playstyles) and I am kinda thinking of taking Feint90's advice to heart and consider playing "whatever you like playing" and not try to chase any "metas".

      I don't know much about Brewmasters and never played DKs as true PVE tanks so I don't know if I will like them (or not)... I will try to make some time to do some class trials and maybe create a brewmaster and DK to test some... Otherwise if I don't get any testing time I am thinking at this point for me that these balancing changes (and this great discussion) are helping me to likely go:

      • -3 NE Hunters: My original main back in Classic and beyond for soloing and BGs;
      • -RDruid: will be my raid healer that then comes and heals my 5box Mythic team;
      • -Prot Paladin Tank: Dedicated tank for 5box Mythic team (Paladin Healers were my traditional raid healing main but I don't like the idea of having to be heal from melee range so for now I am going druid healer in raids... Maybe will try Holy Paladin in melee in raids at some point but fine if he remains just Prod (My Holy Paladin healers were always dual-spec'ed for Protection paladin role from Vanilla->WotLK).

      Since I am a fan of Hybrids and my main PVE team was Paladin+4Shaman I would be happy to try Shaman Healers also (fall back healer now after Druid).

      Anyway I would love to hear what changes you all make in your plans (if any) and of course any feedback you have from your own testing/theory-crafting.

      Thanks again for starting this thread for all the great info and recent BFA experience shared as my retail knowledge is so very dated...
    1. nodoze's Avatar
      nodoze -
      Thanks that was an interesting read!

      I think there have been multiple tweaks for balancing and what not and likely there will be more so anything considered "meta" Tank &/or Healer option-wise may well change multiple times between now and Launch (or even after) so chasing the meta may be an exercise in frustration...

      I am planning to keep following the advice to "play what you enjoy playing" keeping in mind rough pros/cons of each option that I find palatable.

      Paladin and Druids have always been my first choices for mains (usually like having both dual spec'ed for Healer and Tank roles) and glad both are considered top tier or at least good for at least one of those roles the expansion (Druid considered best healers & Paladin Tanks in the top tiers) though obviously that may change some. A little sad that both are also in the bottom tier or have moved to a play-style that I am wary of (Druid tanks are considered meh and Paladin Healers will need to be in melee range) but I will watch both of those and maybe experiment with both during the expansion.

      The above being said I am still planning on Paladin Tank & mobile Druid healer with my 3 Night Elf Beast Master Hunters for my primary team for ShadowLands. After this team is in a groove I may well level up a DK, BrewMaster, and 2nd Druid to contrast/compare Tank options and least a Shaman healer to compare to Druid healer... My intuition is that DK may actually be the better tank for me when boxing but I really like Paladins so I am starting with Paladin...

      One thing I heard is that Mythic+ teams will likely want to have at least 1 of each of the 4 Covenants on their team to max buffs during dungeon runs and I was curious what you all thought about that... With that in mind, after consulting the spreadsheet, my initial guess would be something like this:

      Slot : Class : Covenant;
      Tank : Paladin : Kyrian? (Divine Toll for Mythic+);
      Healer : Druid : Night Fae? ;
      DPS1 : Hunter : Necrolord? ;
      DPS2 : Hunter : Necrolord? ;
      DPS3 : Hunter : Venthyr? (just to have at least 1 of each of the 4) ;

      Thoughts?
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